Covenant in Fallout: Year 2290 | World Anvil
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Covenant

“The men folk would say good old-fashion elbow grease keeps Covenant as the prettiest place in the Commonwealth, but between you and me, I think shrewd trading may play a big part.” — Penny Fitzgerald   Covenant is a location and possible Commonwealth settlement in 2287.   Background A small village boasting pre-War architecture founded by a group of settlers who've made the site their home. The friendly inhabitants of the settlement are responsible for the overall pristine condition of the town's infrastructure. They attempt to attract traders to the settlement to keep it running and allow it to grow.   Sometime following the Broken Mask incident, Doctor Roslyn Chambers and her scientific team arrived at Covenant with the intention to turn the settlement into a refuge for people who have suffered at the hands of the Institute's synths. She convinced the residents of the town to help with her work and subsequently set up a lab with her personnel inside a utility area in the nearby sewers, locally known as the Compound. From there, Chambers and her scientists attempt to discover and flush out the secret Institute agents widely feared and despised by the inhabitants of the Commonwealth.   Following the doctor's arrival, the town of Covenant's reputation and splendor were tainted by the development of a strong anti-synth sentiment within the community, and it became a trap for outsiders unlucky enough to become part of Chambers' experiments.   The settlers support the Compound's mission of validating a psychological assessment that is meant to identify synths. This assessment is called the SAFE test and is the focus of a continuous experiment whereby visitors to Covenant are screened and are possibly later kidnapped, interrogated, and killed in order to discover how effective the SAFE test is at identifying synths. Those who the SAFE test designates "probable synths" are also subject to interrogation and torture in an attempt to further refine their assessment.   Any belongings, goods, or junk left behind by kidnapped travelers are looted by Dr. Chambers' men and turned over to Penny for sale. Despite these ill-gotten gains, the low prices deliberately set in order to attract travelers mean her shop is unable to make an overall profit. As a result, the town has a deficit of 250 caps.   Layout Covenant is a small settlement along the eastern shore of Mystic Lake, inhabited by nine people, one visitor, a Mister Handy named Deezer and a house cat named Dora. There is a large wall surrounding the whole settlement with nine heavy machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses are intact as if they had barely been touched by the Great War. The Sole Survivor may comment on this by saying that all the buildings look almost pre-War.   There is a workbench in a shack near the garden. Three of the buildings will be locked at various times, but the inhabitants will occasionally go in and out the doors of every building and they can then be followed without needing to resort to lockpicking. They do not leave the room while they are aware the Sole Survivor is inside, but they may still close the door behind them and lock the Sole Survivor in if the player character is hidden.   The guesthouse (last house on the left when entering from the main gate) contains a bed that can be freely used by the player. The containers in this house can be used for storage without the items becoming owned by the settlement and the items in this house can be freely taken even if one is not allied to the settlement. There are a few other unowned junk items up for grabs, mostly around the backs and sides of the houses, and some near the workshop. The cabinet under the toolbox in the workshop shack can also be freely used as a container. There is a farm plot with 7 corn, 5 tato, and several mutfruit (including an owned wild mutfruit), which are cultivated by the settlers and will respawn. Apart from the "owned" wild mutfruit these can be freely harvested by the player. There is a water pump beside the main gate.

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