Blacksmithing in Falder Fell | World Anvil
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Blacksmithing

You can spend a week of Downtime Activities blacksmithing. Your options relate to the type of workshop you have located on the Craft.   Rudimentary Workshop  
  • Blacksmith: Create armor or weapons worth up to 300 gp per week at 1/4 the price.
  • Silver: Coat up to 2 weapons or 20 pieces of ammunition for 100 gp (50 gp for half)
  • Versatile: Modify a weapon a one handed weapon to gain the versatile tag allowing it to be wielded optionally with two hands at an increased dice size for damage.
  • Honed Range: Increase the range of a bow, sling, or crossbow by 50%
  Basic Workshop  
  • Blacksmith: Create armor or weapons worth up to 500 gp per week at 1/4 the price.
  • Mithral: Blacksmith a Mithral version of a piece of armor. Mithral armor does not impose disadvantage on stealth and takes away any strength requirement. Mithral armor increases the price by 300 gold.
  • Firearm Parts: Craft a gun barrel and gun stock for a long firearm or enough pieces for two short firearms (required to build a Firearm).
  • Flintlock Firearm: Requires Firearm Parts and Flintlock Mechanism. Build a flintlock rifle or two flintlock pistols. Firearms require gunpowder and bullets to fire.
  Professional Workshop  
  • Blacksmith: Create armor or weapons worth up to 700 gp per week at 1/4 the price.
  • Adamantine: Blacksmith an adamantine version of a piece of armor. Adamantine armor negates extra damage from critical hits. Adamantine armor increases the price by 700 gp.
  • Talsen: Blacksmith armor made from elven talsen bark. Armor made from Talsen reduces heavy armor into the medium catagory and medium armors into the light category. In addition maximum dexterity modifier bonus is increased to +3 for medium armor. Talsen armor does not impose disadvantage to stealth. Telson armor increases the price by 600 gp.

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