Able Ondur Character in Faladon | World Anvil
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Able Ondur

Physical Description

General Physical Condition

Able is a charming man who uses his talents to bring joy to others. His chiseled features and stride of confidence reflect his good intentions.

Facial Features

He has a chiseled jaw with sharp but smooth eyes.

Specialized Equipment

Able carries his crossbow, long sword, rapier, short sword, among other simple weapons. He also always carries his trusted lute everywhere with him, as well as his drum, pan flute, and some woodcarver's tools.

Mental characteristics

Personal history

Seeking a larger audience, Able is heading to Daham where he homes to make it big as a musician.

Personality Characteristics

Motivation

Able dreams of spreading his music to all and pleasing the ears of anyone who listens.

Savvies & Ineptitudes

He has a talent for wonderful music, best known for his piece "Brave, Brave, Sir Robin."
Alignment
Chaotic Good
Species
Year of Birth
92 PW 20 Years old
Birthplace
Medi
Children
Gender
Male
Eyes
Green
Hair
Black
Skin Tone/Pigmentation
Tanned
Height
6' 0"
Weight
155
Known Languages
Able can speak Common, Dwarvish, and Elvish.

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Able Ondur

Bard 1 Class & Level
Musician Seeking Fame Background
Half-elf Race
Any Alignment

Strength 11
+0
Dexterity 18
+4
constitution 13
+1
intelligence 12
+1
wisdom 11
+0
charisma 19
+4
Total Hit Dice
Hit Die 1d+1
2 proficiency bonus
10 Passive perception
0 Strength
6 Dexterity
1 Constitution
1 Intelligence
0 Wisdom
6 Charisma
saving throws
6 Acrobatics
2 Animal Handling
1 Arcana
0 Athletics
6 Deception
1 History
0 Insight
4 Intimidation
1 Investigation
0 Medicine
1 Nature
0 Perception
6 Performance
6 Persuasion
1 Religion
6 Sleight of Hands
4 Stealth
2 Survival
skills
15
AC
9
Hit Points
4
Initiative
30
Speed

Armor


Light Armor


Weapons


Crossbow, Hand, Long sword, Rapier, Short sword, Simple Weapons


Tools


Drum, Lute, Pan Flute, Vehicles (Land), Woodcarver's Tools


Languages


Common, Dwarvish, Elvish
Proficiencies
NameRangeHit/DCDamageType
Rapier5 ft+6 1d8+4 Piercing
Unarmed Strike5 ft+21Bludgeoning
Attacks
Spells
Healing Word(1st)
Spellcasting
<h3>Inventory</h3>
(Qty) <b>Item</b> | Weight | Cost
(1) <b>Backpack</b> | 5 lb | 2 GP
(1) <b>Bedroll</b> | 7 lb | 1 GP
(5) <b>Candle</b> | - | 0.03 GP
(1) <b>Clothes, Common</b> | 3 lb | 0.5 GP
(2) <b>Clothes, Costume</b> | 8 lb | 10 GP
( - ) <b>Dagger</b> | 1 lb | 2 GP
(1) <b>Disguise Kit</b> | 3 lb | 25 GP
( - ) <b>Leather Armor</b> | 10 lb | 10 GP
(1) <b>Lute </b>| 2 lb | 35 GP
(1) <b>Pot, Iron</b> | 10 lb | 2 GP
( - ) <b>Rapier</b> | 2 lb | 25 GP
(5) <b>Rations (daily)</b> | 10 lb | 2.5 GP
(1) <b>Shovel</b> | 5 lb | 2 GP
(1) <b>Waterskin</b> | 5 lb | 0.2 GP
(1) <b>Woodcarver's Tools</b> | 5 lb | 1 GP
Equipment

Personality Traits

Ideals

Bonds

Flaws

Bard Features


Hit Points - PHB 52

Proficiencies - PHB 52
  • Lute
    Pan Flute
    Drum
    Performance
    Deception
    Sleight of Hand

Spellcasting - PHB 52
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6) and known bard spells as rituals if they have a ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspiration - d6 - PHB 53
As a bonus action, a creature (other than you) within 60 feet that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Racial Traits


Darkvision - PHB 39
You can see in darkness (shades of gray) up to 60 feet.

Fey Ancestry - PHB 39
You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility - PHB 39
You gain proficiency in two skills of your choice:
  • Persuasion
    Acrobatics

Feats


None have been chosen!

Features & Traits

Comments

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