Elturgard Organization in Faerun: Land of the Forgotten Realms | World Anvil
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Elturgard

From Aedyn Graymantle, on the theocratic realm of Elturgard:   "Ah Elturgard! If any place in the world exemplifies humanity's potential for greatness, it is this nascent nation. Who could forget the shining sight of a host its Companions, knights all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god - armor for the soul. We have no shortage of the good and the just among my people, but the sheer zeal and genuine bravado the Companions have in pursuit of righteousness seems to me something uniquely human. And it's not just those few touched by the gods who seek these high ideals; Elturgard's armed forces swell with men and women who aspire to join the Companions. They are the Hellriders, so names because long ago warriors of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods?     Oh how bright Elturgard's light burns! If only it could last. Humans are, after all, short-lived creatures, and fickle in their faith and attentions. Elturgard is the product of just a generation or two of humans, and it seems implausible that it will last many more. Sadly, I think I shall witness Elturgard diminish. But it was a miracle that brought about the nation of Elturgard, and perhaps that divine provenance will preserve it."

History

It began, as all the great stories do, in darkness. Half a century ago, the city of Elturel was a petty power. It had claimed its neighbors' territory under various excuses, putting them under "Elturel's Guard." Then, the city's leader, its High Rider, was revealed to be a vampire. The extent of the vampire's network of charmed servants, undead allies, and willing sycophants took the Hellriders by surprise. An undead plague swamped Elturel, and although its Hellriders made some gains by day, in darkness the vampire and its minions inflicted cruel losses. Each night the good people of Elturel prayed to the gods that dawn might come more swiftly. Then, on a particularly disastrous night when all seemed lost, dawn did come. A warm golden light suffused the city ans surrounding lands, cast down from a golden orb that hung unwavering in the sky, so bright that it seemed a new day had dawned. Caught outside when this miracle appeared, the High Rider and his vampire spawn burned away to dust, and the other undead quailed in its illumination. In short order, Elturel was free.   When the true dawn came, the new sun remained. An it stayed in the sky through the next night, and the night after, and each night from then until now. While some called it Amaunator's gift, none could say what god granted them this boon. Most saw it as a companion to the sun and to themselves, and so it is known as the Companion. This holy wonder brought pilgrims of all kinds to Elturel. The devout, the curious, the afflicted - all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the Companion drew many to Elturgard, and the best among them was named High Observer to rule in the High Rider's place.   To maintain order among the many faiths of the paladins, a special knighthood was created, named after the Companion sun. These paladins swore to uphold the Creed Resolute, an oath of service to Elturgard and all good people. And thus Elturgard now has both the Companions and the Hellriders.   The post of High Observer is no longer occupied by a paladin, but by a priest of Torm named Thavus Kreeg, and this to me seems fitting. Paladins should be out in the world, using their divine gifts for the good of all, not signing documents behind some desk or dithering with dignitaries. High Observer Kreeg has ruled wisely and well these past forty years or so, but as a short-lived human, he is nearing the end of his years. When he passes or can no longer cope with the demands of his office, I hope that Elturgard can make a smooth transition to equally strong leadership. It is during such change and the struggles for power that result that humans often stray from the righteous path. Perhaps the light of the Companion will show them the way.

Territories

Elturgard encompasses the cities of Elturel, Triel, Scornubel, Soubar, and Berdusk. It also claims and protects many small villages and farms strung along the roads and rivers in the Western Heartlands, including Fort Tamal near Boareskyr Bridge.

Military

Elturgard is protected by two guardian organizations: the Hellknights and the Companions.   It is said that the only reason Elturgard can exist as a nation is because of these knights, for it faces threats from all around. The wilderness to the south is home to ravenous monsters, and the serpent kingdom of Najara to the north routinely sends agents - both raiders and spies - to test the strength of Elturgard. The knights can't afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that.
Type
Geopolitical, Theocracy
Capital
Head of State
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Controlled Territories
Neighboring Nations

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