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Trystan Uriel

"Sir" Trystan Uriel

Physical Description

General Physical Condition

Tall, athletic, and all-together knightly. He has a toned physique, but one which favors looks over the proper strongman build of a true man-at-arms.

Facial Features

Blonde curly hair, blue eyes, chiseled jaw. A real 'prince charming' mug, commonly seen sporting a bright welcoming smile that somehow never quite seems to reach his eyes.

Special abilities

Sometimes, for a minute or so a day, he glows and gets bright golden angelic wings of light... just in case he was blending into the crowd too much.

Apparel & Accessories

A shining gold and white armor with almost comically large pauldrons. The details of the armor show many carefully engraved patterns representing wings, as well as a complex abstract weave of curving shapes over the breastplate.

Mental characteristics

Gender Identity

Male. Pronouns: He/Him... and the royal We.

Sexuality

Likely heterosexual. Definitely heteroperformative. Freudianly fucked up.

Education

I am the very model of a modern knight of Faerun... ♫

Employment

Knight of the Realm

Mental Trauma

Yes

Morality & Philosophy

  • The value of another person's life is, ultimately, how well it can serve my own goals.
  • Reputation and fame are everything. What people know you to be is is what you are. What history records you as is what you were. With this firmly in mind... I intend to be a hero and a leader of people.
  • There is a clear hierarchy of people, and those below should respect their betters. In this hierarchy, I might not yet be at the top, but I am pretty close.
  • There is a responsibility to protect one's inferiors... in theory (or appear to do so), but there is a converse expectation of proper respect and admiration for it.
  • Promises and oaths are important. I loathe breaking them. Ultimately, I won't let them stand in the way of my main goals, but it's a point of pride for me to keep my word. This is not the same as being truthful, a promise is a very specific thing.

Personality Characteristics

Motivation

Fame and power.

Savvies & Ineptitudes

Competent liar. Terrible at hide and seek.

Vices & Personality flaws

Where do I begin...

Social

Family Ties

Heir to the Uriel line, a minor noble family of Waterdeep.

Wealth & Financial state

  • Owes 363gp to Ren Darzon
  • Owes 100go to Ai Shepard

Knight of the Realm! Hero of Faerun! Secretly an a-hole!

View Character Profile
Honorary & Occupational Titles
Lord of Kheldell
Age
22
Birthplace
Waterdeep
Children
Current Residence
House of Mighty Endeavors, Kheldell
Gender
Male
Eyes
Blue
Hair
Blond
Height
6’ 2”

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[Recap] MoM’s Intrepid Living Fable #21

Last time on MoM’s Intrepid Living Fable…   The Menagerie of Might arrived at the ocean shore within the feywild. There, they saw the city of Astrazalian, visible on an island a short stretch across the sea. After some bargaining, some singing, and an impolite but wise refusal of faerie food, they managed to secure transport from an eladrin ferryman named Rhistel.   After a short boat ride that was delightful to everyone but Endry, the group arrived in the city. They got there at noon, for it is always noon in Astrazalian. They resolved to head towards the library of the Zenith Court, to try and track the location of the Dragon Orb, hidden somewhere within the feywild.   As this happened, the protagonist of our story - Sir Trystan Uriel, Lord of Kheldell, Knight of the Realm, and Savior of Faerun - had just dispatched his faithful squire, Thulmand Ironheart, to fetch him a drink. A drink that failed to arrive with sufficient promptness. After all, Trystan had sent the old dwarf out at noon, and it was now… well, noon still, but a much later noon indeed.   Knowing that Thulmand often ran into some trouble getting the locals to acknowledge him, Trystan resolved to check up on the squire himself. As he entered the Lantern Lounge looking for him, he was greeted with one welcome and two unwelcome surprises. The first of the latter being a slap to the face, courtesy of Ai, who looked to be in a particularly bad mood, for some unknown reason. The former, of course, being the sight of his - somewhat flabbergasted - companions!   Ah, but you want to know about the second unwelcome surprise, yes? Well, all that Trystan would like to say about that is, no matter what rumors the old dwarf might be spouting, he is not, and has never been, a “fairy princess” of any kind.   While both sides obviously had some questions for each other - not the least being what the five friends had been up to during the last two months and whether a proper memorial had been built to honor our hero - they resolved to table them until they had visited the library.   At the Zenith Court itself they spoke with the scholar Kirral, and learned that, while the information they needed couldn’t be found in books, there were two groups that might know more: the spying network of the court of owls, and the archfey Snareshine.   Fortunate it was then that Endry explained that his sister knew how to find this Snareshine. To be exact, Endry explained a couple of things: that he had two sisters, how fairies are made, and that one of his sisters knew how to find Snareshine.   Before pursuing this lead further, the group wanted to hear of Trystan’s own heroic journey to escape the Nine Hells. He, of course, obliged.   As soon as they were safe from prying ears, back at his room at the White Poplar Inn, he recounted the story of how he fought his way out of the hells, and was rewarded for his bravery with a second chance to fight for the good of the multiverse, by a mysterious golden figure which might or might not be the god Tyr. It was a great and epic tale… the Deception check was a 20.   While the rest of the group went shopping - for a powerful eldritch staff... and a pet rock - Trystan and Endry stayed behind. There, Trystan admitted to the fairy that his “help from above” had truly been more of a “help from below”, which, of course, Endry already knew. More importantly, he wished to ask Endry everything he knew about the Queen of Air and Darkness. Trystan revealed to the fairy that he had been tasked by his infernal master to retrieve an important artifact from the aforementioned queen - by asking politely, if possible; but quite impolitely if necessary.   Endry promised to help Trystan in this, in exchange for the knight’s own service while in the feywild. All presumably to help him in facing a potentially uncomfortable family reunion and the displeasure of Endry’s boss... or goddess... or mother: Queen Titania.   Trystan, not satisfied with dealing exclusively with devils, sealed a pact with Endry the fairy, in the city of Astrazalian, at noon. Let it thus be known that, while in the Feywild, Trystan fights to protect Endry, to the exclusion of all goals except those of Trystan’s proper lord and master. In exchange, let it be known that Endry - by that name or any other - shall similarly work to obtain the required artifact from the Queen of Air and Darkness for the benefit of Trystan and his lord.   As the group reconvenes, Trystan’s guard duties are put to a test, as a flying projectile impacts Endry. Said projectile is small - though taller than Endry - winged, and girl-like, and impacts the fairy with a hug and a cry of “Zizzenfrix!”   It would soon turn out that the latter is not a spell, but Endry’s proper name. It would also turn out that the projectile was Endry’s sister, Veesa.   She informs her brother that he is, to all practical effects, an ass, for leaving without warning. She explains that she was concerned about his safety, and that the Archfey Titania was so devastated by him leaving that it rained for days all over the feywild. This, of course, produces an interesting puzzle piece to try and fit into Endry’s story of fleeing a mean boss where he had no freedom at all.   Though reluctantly, Veesa told Endry of the time she met Snareshine, and how she was forced to flee in terror from her, despite having been sent by Titania herself. While the Queen of Fey eventually got an apology, no such thing was forthcoming for her messenger. Many warnings later, Veesa pointed Endry and his bodyguard duskward, towards the sharpswood vale, where they head now to find the lair of Snareshine.   As such, the group leaves Astrazalian. They leave at noon, for it is always noon in Astrazalian.

Every Day is a Gift

My name is Trystan Uriel, and I saved the world.   I called myself Sir Trystan Uriel, and a Knight of Realm. This was true, for I am indeed a knight, and I serve a mighty realm. It is a realm governed by an alliance of lords, a coalition of mighty cities.   The cities are nine. The realm is Hell.   I called myself the Hero of Faerun, and this too turned out to be true. I defeated Primathanatos, Herald of Tiamat, come from Avernus to usher in her armies into the prime material. I cut them down with my sword. I sent them back to hell.   And, in my moment of triumph, I was dragged down into hell myself.   Hell, where the sky is fire and ash. Hell, where the ground is jagged teeth of stone and iron. Hell, where war rages eternal.   I fell into Avernus, into the middle of a battle that made the streets of Helm’s Hold look like a children’s playground. Avernus, the first layer, the front line of the multiverse’s largest and most ruthless war. Avernus, where the legions of the devils eternally fight the hordes of the Abyss, with all of creation as their prize.   Now, however, a third faction has joined the everlasting fray: the abominable progeny of the Dragon Queen Tiamat.   Had I not seen it for myself, I would never have understood the power, the cruelty, the cunning of the armies of hell. I thought I knew. I thought I understood the scale of the powers I serve. I was wrong. They can scarcely be put in mortal terms.   And yet, at least as it pertains to the first layer, as impossible as it might sound, Hell is losing. Tiamat has nearly wrestled control of Avernus for herself. Compared to that, conquering Faerun would have been a cakewalk for her forces.   The forces I stopped from reaching the surface.   Prevented from heading back up myself, I instead retreated further down. Through… allied lines. Calling devils “friendly” is but a tasteless joke, yet they treat me no worse than one of their own.   I traveled ever downwards, to the second layer, to stand, as I do now, upon a path paved with broken skulls.   I follow this winding macabre white brick road towards a black city of iron upon the horizon, gleaming with the red light of infernal fire. I follow the path to my lord and master, for he calls me to visit his holdings.   As I walk the road through steep spike-filled mountains, I push away the pitiful specters of the wailing damned. They seek the comfort of the living, yet their touch brings nothing but death. They would have me join them, should I allow their lethal embrace.   Even as I fend off the weeping ones, though, I believe that I understand them.   I am not like them. For me, Hell is my nation, not my prison. But I know what they long for. I know how they crave what those above have.   I know, like the damned know, that every day on Abeir-Toril is a gift.   Every day that they have the sun above their heads...   Every day that they hear the chirping of birds, that they smell the scent of wet grass…   Every day that they feel safe and alive and happy…   Every day between the day Tiamat attempted to unleash hell onto the world and the day my lord and I shall succeed in doing so…   Every such day is a gift from me to them.   And they better be grateful for it!

[Recap] MoM’s Intrepid Living Fable #17

Last time on MoM’s Intrepid Living Fable…   On their way to WoodWhisper, our heroes had just been stopped by the Knights of Helm, a fanatical order dedicated to protecting the prime material from otherworldly intrusion. This seemed to make Trystan mildly nervous. Why? …No reason.   To obtain permission to venture further into the Neverwinter Woods, they went to speak with Arelon Cromelon, The Watcher, at Helm’s Hold. The leader of the Knights of Helm agreed to give them a letter of passage, in exchange for investigating the fate of one of her scouting parties.   She also suggested that the group arm themselves with silver weapons from a vendor within Helm’s Hold. Trystan was surprisingly unwilling to take even a meager loan to purchase a silver sword, but eventually relented to have one gifted to him by Ai. He seemed reluctant about the whole silver weapons business. Why? ...No reason.   The group arrived at Ai’s hometown and she headed immediately to her family home, which she found abandoned. She learned that her parents, who were former adventurers, had left to search for her instead, leaving little to no clue of where they went. This was, to put it mildly, bad news.   She then tried to locate her former bandmates and friends, and found out they also weren’t in town. Nobody seemed too concerned about it, because, after all, this was the kind of town young people leave at their earliest opportunity. But, also, nobody really seemed to know where they’d gone. This was, to put it mildly, bad news.   The group eventually did hear that Portia and Latice had, perhaps, headed northwest, and, separately, that there was some sort of hidden ‘Elven El Dorado’ ruins around. Ren’s eyes might or might not have, at that point, flashed in the shape of gold piece signs.   In an attempt to find Ai’s friends, the group went first into a rumored haunted clearing in the woods, and there found signs of otherworldly corruption, which they followed to a big ominous hole in the ground, which they eventually realized led directly to the Nine Hells. This was, to put it mildly, bad news.   A bunch of gnolls came out of the hellhole and our heroes quickly dispatched them, but not before learning they were all fleeing something much worse down there. Trystan seemed exceptionally on-board with killing gnolls, but insisted on not trying to close the hole until they knew more about why it was there. Why? ...No reason.   After a day of trying to head northwest and being blocked by magical disorienting trickery, the group headed back to Ai’s home to rest for the night. Where Ren had a bit of a nightmare that kept her from sleeping, and Ai rummaged through her parent’s bedroom drawers to find a map marking the possible location of the elven ruins.   The next day, they met the cause of Ren’s lack of sleep: a night hag. Trystan rushed towards the hag and tried asking her what she was up to, in Infernal, where others couldn’t hear her. He made sure to listen to her answer before fighting. Why? ...No reason.   The hag kept a diary, in Infernal, that Ai could use magic to read and Trystan kept peeking over her shoulder to glance at, despite saying he had only basic knowledge of the language. The info in this diary revealed that Tiamat was fighting the Archdevils in the Nine Hells for control of Avernus, and apparently winning. Trystan seemed singularly disturbed about this. Why? ...No reason.   Eventually, the group arrived at an ancient tower, where a bunch of members of the Cult of the Dragon seemed to be engaged in a strange ritual. There was a big long and epic fight, in which Endry one v. oned their chief spellcaster for a while, there was a lot of cold and lightning thrown around, and eventually our heroes emerged victorious, with a prisoner in their hands.   Before Ai could process the events of the last two days via therapeutic war crimes, the group began searching the tower. Kurin got a pretty damn nice axe, everyone else got healing potions, and there was some magic walkie-talkie going to the Red Wizards. Also, there was a note. It read, and I quote:   “Here is my evil plan. Love
  • Tiamat”.
  • Turns out the plan was unleashing a portal to hell at Helm’s Hold in a couple hours. This was, to put it mildly, bad news.   Seeing as how the note removed the need for interrogating the prisoner, Trystan asked the group: “Um, so… are you using that?” And the group replied: “No, but it’s real weird you are asking…”   “Why do you need him?”   “... No reason”   After the flimsiest of excuses, Trystan took the captured cultists to the forest, fumbled through his human sacrifice ritual, and had a chat with his boss: maybe Satan. He asked if it was true that Tiamat was taking over Avernus and what to do about the stuff going on this side, and noted that he was genuinely in over his head. He got his orders: to prevent the portal at Helm’s Hold from opening, and was given some renewed strength to do it.   When Trystan turned around, he found Endry grinning at him, and after a brief conversation, and some reassurance that the fairy wasn’t about to rat him out for being a Hellknight, Trystan decided there were more important things to worry about. For example, the world might be about to end in a few hours.   This was, to put it mildly, bad news.

    [Recap] MoM’s Intrepid Living Fable #16

    Last time on MoM’s Intrepid Living Fable...   Our heroes had just rescued the gravely injured Sir Aryn from a keep held by the Cult of the Dragon in general, and a terrifying red dragon in particular.   While Trystan selflessly saw to his former mentor’s health, and Endry focused with all his might to keep the red dragon away, Ai and Ren explored the ruined keep. Atop a tower, they found the dragon’s nest, containing two eggs exactly; no more and no less. Showing excellent team spirit, and outstanding moral character, the two of them asked both the group and Sir Aryn what to do about the eggs. The experienced knight ordered them destroyed, and that was the end of that!   The group resolved to deliver Sir Aryn to safety as quickly as possible, arranging to meet with further knights halfway, through Ren messaging Leosim. On the way, Trystan offered himself for a position within the Knights of Tyr, and was ignored, probably due to Yarrick interruption and not because Sir Aryn seems subtly uncomfortable around Trystan. Additionally, the older knight claims, in the proper parlance of the profession… “dibs” on the red dragon, and made the group promise to tell him if they saw him and let him be there if they fought it.   Afterwards, the group traveled to the town of Kheldell, to look at the keep they recently acquired. There they met the locals, including Zev the Barkeep and Tish the dwarven Caretaker of the Keep. They also threw a mighty rager. After which they planned some repairs, re-christened their fort as the House of Mighty Endeavors (MoM’s HoME), and left for Neverwinter, Jewel of the North.   Ai and Ren did not give Jhartael, the necromancer, the third red dragon egg before leaving, because, as we have already established, there was no third dragon egg!   Arriving there, Ai explained that she used to be in a band, together with a human woman named Portia and an elf man named Latice, until one day they were all mysteriously attacked by cultists. Said cultists did not perform dark rituals involving Ai specifically. She was very explicit in denying this, and we all believe her (we really do, we rolled for it…).   Trystan went to the police, and using astounding levels of privilege and some modicum of lying, learned, well… nothing about the elf and the human, but that fae-connected races had been going missing. He also learned what the fuck a Satyr was, and finally put two and two together.   Ai learned that her friends are waiting for her back home and all is well, and that nothing even mildly resembling a trap is waiting for her there.   Finally, as they took off towards Ai’s village in the woods, the group was intercepted by the Knights of Helm.

    [OOC] About Trystan's Past

    == The info below is safe to know out-of-character for other *players* (but not the PCs) ==   Trystan Uriel was born a noble of Waterdeep, to an unknown Aasimar mother and to a cruel human noble father.   At the behest of his father, due to a mater of political expedience and family pride, Trystan was sent from an early age to be trained as a Knight of Tyr. For most of his childhood and teenage years, he lived with the order. His two best friends were fellow knights in training: Daniel and Isabelle.   About a year before all three of them were set to undergo their final test, and potential knighting, Trystan’s friends publicly announced the two of them had become engaged.   Soon after, however, Daniel fell suddenly ill. He died of said illness, and Trystan and Isabelle became close, apparently leaning onto one another in their mourning, and eventually started dating themselves. However, mere weeks before their graduating test, Isabelle disappeared under mysterious circumstances. Seemingly overcome by grief - though many darker rumors circulated about the situation - Trystan ran away from Waterdeep.   He spent a few years as a drunkard and layabout in Baldur’s Gate, until, a few months before the start of the story, he seemed to regain his sense of purpose in life. He left Baldur's Gate and headed towards the library of Candlekeep, where he gained entrance to the archives and spent some time perusing some rather esoteric knowledge.   On the road out of Candlekeep, he met a fairy named Endry, and rescued him from a group of thugs and bandits (who might or might not have had their own reasons for going after the fairy...). The two of them soon joined up with a group of strangers, part of a merchant caravan, headed towards the town of Greenest... the group that would soon become the so-called Menagerie of Might.   Now Trystan has reemerged into the public eye, generally acting like a questing knight and trying to become a famous hero, with his first great deed involving "leading" the motley group of adventurers against the Cult of the Dragon attacking Greenest.   However, his thirst for fame and recognition, as well as his cruelty against his enemies, are hard to hide from those who spend long enough around the "Knight of Waterdeep". More ambiguous is the short but still unexplained string of disappearances that follows in the group's wake, often with Trystan being one of the last people seen around the victim.   His own party is divided between those that believe the hero facade and those that have grown to suspect him of a much darker nature.

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