Dwarf
Ability Score Increase +2 Constitution
Size Medium
Speed 25 ft
Dwarves
Lore
Dwarf Traits
Ability Score Increase
Your Constitution score increases by 2.
Age
Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Alignment
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Hill Dwarf
Lore
Hill Dwarf Traits
Ability Score Increase
Your Wisdom score increases by 1.
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mountain Dwarf
Lore
Mountain Dwarf Traits
Ability Score Increase
Your Strength score increases by 2.
Dwarven Armor Training
You have proficiency with light and medium armor.
Duergar
Lore
Duergar Traits
Ability Score Increase
Your Strength score increases by 1.
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Duergar Resilience
You have advantage on saving throws against illusions and against being charmed or paralyzed.
Duergar Magic
When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Sunlight Sensitivity
You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Greytide Dwarf
Sequestered away deep under the mountains of Jotunheim for thousands of years in their city state of Greytide a new breed of dwarf emerges to the surface and to a all too alien world to them, they are the Greytide Dwarves.
Lore
Greytide Dwarf Traits
Ability Score Increase
Your Intelligence score increases by 1.
Artisan's Expertise
You gain proficiency with a artisan's tools of your choice. Your proficiency bonus is doubled for any ability check you make with that artisan's tools.
Greytide Psionics
You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
When you reach 3rd level, you can cast the Shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Phantasmal Force spell once with this trait, and you regain the ability to do so when you finish a long rest.
Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
Extra Language
You can speak, read, and write one exotic langauge of your choice.
Languages. Common and Dwarvish.
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