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The Chronicle of TTT in the Age of Worms

The Blue Age

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The Blue Age was a time in the ancient history of Abeir-Toril when life on the planet resided in a single, vast ocean.   https://forgottenrealms.fandom.com/wiki/Blue_Age   The Dawn War raged mostly over this unfortunate planet at the time and one of the primordials, Dendar the Night Serpent, devoured the sun. The temperatures on Abeir-Toril subsequently dropped markedly and not long afterward, most life on the planet became extinct. Thus ended the Blue Age and the Shadow Epoch began

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    The Rise of the Vaati

    Prior to the Dawn War, the Wind Dukes became some of the earliest practitioners of elemental magic. Beginning as elementalists of air and lightning, they eventually mastered other elements and as their mastery of the elements grew, dozens of lawful races and elementals swore fealty to them, such as djinn, inevitables, and salamanders. At its peak their empire comprised most of the elemental planes, uniting them under one rule, as well as several worlds on the Prime Material plane

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    The Chaos War

    It was the great philosophical conflict between Law and Chaos that served as the backdrop of the climactic epoch of the Age Before Ages. The elemental realms served as its focus, although the still forming Outer and Material Planes were nonetheless important.[9][64][65] Though some forces of good came to the conclusion that, given the circumstances, the side of law would be the side of good, they would be sorely disappointed, as not every agent of chaos was malicious and not every arbiter of law upstanding.[66] Regardless, the Queen of Chaos turned to the sibriexes to augment her hordes, and to ancient Cabiri for advice, drawing upon his divination powers many times to obtain resources few in the Abyss knew about.   With the Prince of Demons at her side, the scale was tipped against law. Miska's savage demon hordes brought territory and converts, particularly in the Material Plane, and even the gods seemed hard-pressed to stop them from taking the Astral Sea. World after world fell, and with each loss for law, the once immutable rules of the cosmos became fluid and forgotten. Chaos was ascending, the Abyss going with it, and all seemed lost until a fateful battle at the Field of Pesh ended the eons-long conflict. On the Material Plane world of Oerth, one rich with magic and possibility, in the shadow of the mighty volcano known as the White Plume Mountain, a final battle against the agents of order known as the Wind Dukes of Aaqa commenced. The battle was said to have spanned the Astral Plane, but in the end, using a powerful artifact called the Rod of Law, the Wind Dukes imprisoned Miska in the hibito unknown plane of Pandemonium, causing the forces of chaos to scatter and retreat.

The Age of Humanity

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The Age of Humanity was the period from about −3000 DR to 1358 DR.   This period began with the decline of the elven and dwarven empires and the flourishing and expansion of the human empires. These new, expanding empires included Calimshan, Imaskar, Jhaamdath, Mezro, Mulhorand, Netheril, Narfell, Raumathar, and Unther. Of these human empires, that of Netheril represented the genesis of this epoch. Thanks to the discovery of the nether scrolls, they were launched into history. Around −3000 DR, the Archmage Ioulaum raised the first enclave of Netheril, Xinlenal, through his newly fashioned mythallar. However, all of these human empires left their indelible mark on the Realms, and the influence of their actions was felt for centuries afterward, as three of these nations - Calimshan, Mulhorand, and Unther - survived past this era, albeit in forms much different than seen in this epoch.   https://forgottenrealms.fandom.com/wiki/Age_of_Humanity

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    Underfoot's Ascension & Kyuss' imprisonment

    According to legend, Kyuss was an extremely powerful and a charismatic prophet in Mezro led his cult out of that city in −653 DR after persecution from the mainstream followers of Ubtao. His birth name is unknown, though recent records suggest he was nicknamed "Underfoot" in his youth.   Kyuss and his followers founded the religious city of Kuluth-Mar in the Chultengar. His cultists discovered ancient metal plates that foretold the future and confirmed every prophecy that Kyuss had ever made. Kyuss was personally visited by his god, Jergal, who gave him a gift of a single green worm and tutored the man in the ways of necromancy[7]   He began experimenting on the undead, creating such horrors as the Kyuss Worm, the Spawn of Kyuss, and the Avolakia. At this time, he gained the services of the black dragon, Dragotha, who he transformed into a dracolich to serve as his general of his undead host. He created a cult around the dogma of life being only temporary, the afterlife a lie, and undeath being the one true path to immortality.   While his cultists grew ever more devoted by the apparent truth of his visions, Kyuss tried to fulfill the greatest of his prophecies. He sacrificed powerful magic items and built a massive citadel, the Spire of Long Shadows. At the top of the Spire, he created a monolith through which he channeled the terror, adulation and souls of his entire cult and achieved apotheosis.   However, an alliance of couatls, eladrin, wild dwarves, and druids trapped him in the monolith, which prevented him from ascending to true godhood and relegated him to a historical footnote.

The Present Age

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The Present Age was the time period that started in the year 1000 DR and continues still today, in the late 15th century DR.

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    Sembia marches on the Dales
    Military action

    The Sembian armies of Netheril marched on the Dalelands, conquering Archendale. The Sembians then blocked the road between Daerlun and Cormyr and massed all along the borders of the Dalelands. This led Cormyr to send an army to protect the Dalesfolk.

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    Bar fight in Highmoon

    Hope, Silk, and B'esailee are caught in a bar fight that yields and unexpected job offer from Estrellion, the Mage mason.

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    Where Dragons Lay

    Two parties of adventurers travel west from Highmoon to the forgotten hamlet of Winterhaven to investigate the disappearance of a young mage.

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    Hap & the Hedgemaze
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    The Three Faces of Evil
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    Summer's End

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    The Hall of Harsh Reflections

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    A Scaled Adventure

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    Trouble on the Home Front

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    The Whispering Cairn

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    The Champion's Belt

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    The Misplaced Manor

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    The Realm of Dread

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    A Gathering of Winds

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    First Contact

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    Welcome to the Last Resort

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    Kings of the Rift

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    The King of Helgabal

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    Location
    Helgabal