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Setting

Welcome to Toril   Human centric world where the exotic races tend to keep to themselves. The dwarves have their main kingdom in the north west and the elves live in the jungles and plains on the central west coast. There are pockets of dwarves and elves in the realm, but only a family or two that have settled into human life.   Hierarchy of Population:
  • Human (Very Common)
  • Half-elf, Half-orc, Half-dwarf, Halfling (Common)
  • Dwarf, Elf (Uncommon)
  • Tiefling, Dragonborn, Gnome, Firbolg (Rare)
  • Lizardfolk, Aasimar, Kalashtar, Gith, Triton, Kenku, Goliath, Tabaxi (Very Rare)
  Ecology:
  • Standard seasons (Winter[short], Spring, Summer[long], Autumn)
  • 3 Moons (Red, Blue, Silver)
  • 2 Suns (Cycle together giving standard 24hr days - Travel closer in the winter giving shorter daylight and apart in the summer giving longer daylight)
  • North is coldest, South is warmest
  Realms:
  • Barony of Suu (Blue) - Largest barony with a lot of natural resources and farmable land. Includes Hommlet. Baroness Venta Suu
  • Barony of Kurt (Silver) - Smallest barony that survives on trade of their artisans and gems. Includes Massal, Leafside & Greensedge. Wants to expand into the east desert. Baron Emon Kurt
  • Barony of Kaan (Red) - Paranoid society due to bordering Dwarf and Elf kingdoms. See themselves as protectors of the Realm of Men. Includes Orlane. Baron Rezza Kaan
  • Mulhorand (Southern Desert) - Reclusive Egyptian society ruled by a Pharaoh who is the High Priest of Horus-Re (Two in One sun god)
  • Dwarven Kingdom (Northwest) - Thane Gavriil Yokebreaker
  • Elven Kingdom (West Coast) - Jungle Elves (Wood), City Elves (High), and Mountain Elves (Good Drow) have an informal council over a free society.
  • Firbolg (Firbolg Grove) - Democratic Free society
  • Snow Goliaths (Frozen Island-NE) - Tribal society
  • Lizardfolk (Jungle Island-SW) - Pirate society
  • Tabaxi (Savana Island-E) - Monk society
  • Dragonborn (East Jungle Peninsula) - Clan society
  • Savage Realm (Southern Island) - Warring tribes of primitive Tieflings, Aasimar, Kalashtar, Dragonborn, and Goliaths in a brutal realm inhabited by dinosaurs.
  • Sanguis Luna (Red Moon) - Gith Empire
  • Aqua Luna (Blue Moon) - Triton Empire
  • Canus Luna (Silver Moon) - Prime Kobold Empire
  Gods:
  • Baba Mavi - Father (Blue Moon) - God of knowledge, cultivation, and prudence. Known as the stable force in the trio of gods.
  • Ogul - Son (Red Moon) - God of sacrifice, war, and struggle. Known as the force of change in the trio of gods.
  • Ruh - Spirit (Silver Moon) - God of craft, art, and creativity. Known as the unifying force in the trio of gods.
  • Horus-Re (Dual Sun God) - Main deity of Mulhorand
  • Torm (The Hand of Righteousness) - Ancient god of Law, Loyalty and Duty. Worshiped in the old kingdom by the Order of the Vigilant Shield who served as protectors of the realm.
  • Eldath (The Mother of Groves) - Ancient goddess of nature, pacifism, and protection. Domain over trees and water. Still worshipped by the druids of the Gnarly Wood.
  • Saints - While the three main human domains are based on a trio of god, they do not directly worship them. Instead, they worship saints that represent various alignments and virtues within their god. There are too many to name.
  • Moradin - Dwarvish God of Creation and Forge. LG
  • Melora - Wood Elf Goddess of Wilderness and Nature. CN
  • Fenmarel - Drow Elf God of Solitude and Magic. CN
  • Larethian - High Elf God of Knowledge, Poetry and Civilization. CG
  Political Landscape: The three baronies exists in a perpetual state of cold war. There are small skirmishes from time to time, but they mostly coexist in a tense trade agreement that none wish to jeopardize. They are all fairly matched in military might except for Kaan, but they must always keep some resources trained on their other borders. This evens out their might. It wouldn't take much to tip the scales towards one of the baronies, opening up the realm to war.   History: In ancient times the realms man were ruled by a single king. The noble lineage were a fair and wise breed. Dwarves and Elves coexisted in open trade with the kingdom. A host of paladins and clerics kept the commoners safe from any evils within the realm. Scholars today do not know what event reshaped the world, but at some point the kingdom split into three baronies. The dwarves and elves no longer wanted to deal with the humans. They flourished in their inclusive realms, leading to envy and hostility on the part of the humans. Without a single cohesive order of paladins and clerics, evil was able to grow and spread throughout the realm.

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