Cult Activity in Faeberron | World Anvil
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Cult Activity

Kidnapping Party Members:

If the party stays at the Golden Grain Inn, the cult will act immediately to capture some of them. Beswill will try to split up the characters, but in the end they must select their own sleeping arrangements. The cult will target the easiest room. The attack will come between 2 & 4 in the morning. If one one or two people are in the room, Misha Devi, Derek Desleigh, and the five lacking from room 11 will make the attack. If more than two people must be dealt with, both clerics and the three troglodytes from the ruin of the Foaming Mug Inn will join. Misha will cast silence and two lackeys will enter by the door, while the rest will come from the secret entrance. The cult members will attempt to overpower and bind the prisoners. If the kidnapping is successful, the victims will be removed to the secret room in the cellar of the inn, where Derek will stay to keep an eye on them. All of their valuables and equipment will be confiscated for the chests in temple room 18, Derek will skim 1d4x10% of the money. They will be kept in the cellar for 24 hours, and on the following night they will be moved to the cells in section 22 of the temple. After 2d4 days, an expedition will be made to the dungeon of the reptile god. Four troglodytes, several cult members, and Donavan Allard (Constable). Once at the dungeon, the prisoners will be marched directly to Explictica Defilus and confronted with the naga's gaze. Charmed (and those who successfully fake it) will remain with the naga for three hours. All those who fail to become charmed will be placed in dungeon area 23, where they will remain for a time before being sent to Kalarel's stronghold in the far forest. The characters that the naga charms will be pumped for information. After a few days they will be assigned to serve in the cult:   d100:
  • 01-40: Dungeon Guard (room 8)
  • 41-60: Serve as lackeys at the Golden Grain Inn
  • 61-80: Serve as guards and servants at the temple
  • 81-95: Escort Iggy Olivero to Graveford, and help him start a cult chapter
  • 96-00: Serve as Explictica Defilus' personal bodyguard in dungeon area 37
     

Kidnapping NPCs:

If the party does not stay at the Golden Grain, cult activity will not be directed at them immediately. In that case, there is a 10% change each night of the cult attemmpting to capture a citizen or family from the village. When an attempt is made, roll 1d6 on the Cult Target table. If an attempt is made on a given night, however, the next four nights will pass with no activity, and then the 10% checks will begin again. These checks are also taken if the players leave Orlane for a time without destroying the cult there.   Cult Targets in Orlane:  
  1. Widow in cottage 20
  2. Tailor in house 11
  3. Elves in cottage 9
  4. Jeweler, wife and guard in 7
  5. Liveryman and family in 8
  6. Weaver and wife in 5

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