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Eyrion

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The decision to leave Waterdeep after the spellplague was a difficult one, but the exodus of men, women and children that had made that decision sailed south. After weeks of travel, the first ships beached on the shore of a new continent that they soon came to discover the locals called Eyrion.   Eyrion is relatively new to the race of men although the dwarves and elves inhabited it centuries before their arrival. These newcomers spread quickly along the coasts and rivers before making their forays into the depths of the mainland.   When at last the spellplague broke, trade ships began to make their way to and from the new port towns that had arisen and kingdoms began to form.   These ancient lands are dotted with old ruins filled with riches, evidence of the great civilizations that once flourished here.   But alas, powerful storms are brewing deep in the mainlands bringing icy wind across Eyrion. Danger, fame and wealth begin to attract the brave and the foolish. Which are you?   (This world is going to be used for a series of campaigns I am writing for 5th Edition D&D)

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Campaigns

Into the Shifting Wilds

Dungeons & Dragons 5e

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