Magic Arcana
WORK IN PROGRESS!!
Magic is integrated into the world from the individual, to cities, and all across the realms.
Limitations
All magic casting requires a focus; an item, or being, used to channel magic into a specific point. Each caster possess a focus; wizard:familiar/item/components, warlock:pact, cleric:symbol, paladin:armor/weapon, bard:instrument, and sorcerer:themselves. Every caster can have their magic removed from them through their focus. Even though an individual can channel magic, it is very limited and requires 'teaching' to gain more spells. Deities, Fey, Dragons, Devils, Angels, and other beings can give an individual the ability to cast world-changing magic. These beings may teach an individual through a quests, songs, bargains, and other forms of trade for teaching them.Wizard
A wizard can choose between using a focus, or series of components, to cast spells. These casters can possess spells of every creed with dedication, time, and trade. Focus & ComponentsStaffs and familiars are common focuses used by wizards. The staff is cheap and can be crafted by the caster making it the easily accessible focus. A familiar is a low level spell, however the deities' restrictions upon Conjuration Creed, makes possession of familiars a status symbol of power. If a wizard depends on a focus, their casting can be disabled by it's destruction. The components can be spread out in various pouches to prevent destruction, but amounts necessary for casting can become outrageous.
Bard & Sorcerer
Bard and Sorcerer have in common the use of their body as a focus. Bards can perform dances, vocally, and other physical means to cast in addition to an instrumental focus.Warlock, Cleric, & Paladin
A pact, oath, or creed determines the power of warlocks, clerics, and paladins in conjuction with a physical focus of power. For clerics and paladins, a symbol of their devotion to their creed is used. While warlocks can be a various of items that record a pact or contact between themselves and an entity.History & Effects
Events
- Eye of Sun - floating fire orb
- Elimination Wall - permanent prismatic wall
- 200 Minute Storm - rouge magic cloud
- Triple Cycles - rouge magic hurricane
- Blizzard Dome - snow storm contained inside a dome
Effects
- undefined
- A city was built around it, eventually being destoried by revolt
- Buildings/ships built to weather it and teachings on duration of items & links between caster and items
- undefined
- Badlands country of criminals and their hideouts
Creeds Cost Casted Without Focus
Abjuration
Cost : Magical Scarring & Permanent Sensory Markers Difficulty :Medium-HardDivination
Cost :Sanity & Sense Loss Difficulty :MeduimEvocation
Cost :Any & All Difficulty :Easy-HardNecromancy
Cost :Magical Scarring Difficulty :HardTransmutation
Cost :Any & All Difficulty :HardConjuration
Cost :Any & All Difficulty :Easy-HardEnsorcell
Cost :Any & All, Social Outlast Difficulty :HardIllusion
Cost :Sanity & Sense Loss Difficulty :Easy-Medium
Type
Metaphysical
Creeds of Magic
- Abjuration
- Conjuration
- Divination
- Ensorcell
- Evocation
- Illusion
- Necromancy
- Transmutation
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