The Houses of Kraghammer
Established within the Cliffkeep Mountains following
the Divergence, this subterranean fortress city is the pinnacle
of dwarven society in Tal’Dorei. Five Great Houses
rule Kraghammer; they have maintained power since the
city was originally established. The ruling families are
House Greyspine, House Zuurthom, House Bronzegrip,
House Thunderbrand, and House Glorendar. These Great
Houses elect an official as the “Ironkeeper” every 10 years
to keep the alliances between houses just and healthy for
the good of Kraghammer.
When some lesser family houses have attempted to
overthrow one of the ruling five through the centuries, the
other Great Houses put aside their differences to maintain
the sanctity of the traditional rule. Even when tensions
boil into bloodshed between the houses—typically every
ten years, when the new Ironkeeper is elected—the Ironkeeper
will call in the city guard, or Carvers, to end the
violence and establish peace.
Public Agenda
Goals
Each ruling house has a specialty and holds responsibility
over that domain within Kraghammer. House Greyspine
maintains the largest mine under Kraghammer, as well
as the Pools of Solace. House Zuurthom trains the chief
architects of the city, and most masonry and building is
organized through them. House Bronzegrip funds the
smithing guilds and maintains the Bronzegrip Metalworks,
Kraghammer’s largest blast furnace and ore refinery. House
Thunderbrand prides itself on training Kraghammer’s
foremost scholars and premiere arcanists. House Glorendar
maintains the law and delivers punishment, though a recent
scandal that uncovered corruption between House Glorendar
and sects of the Carvers has seen them fall from grace,
throwing Kraghammer’s judicial system into chaos.
Foreign Relations
Relationships
Kraghammer culture fosters distrust of most nondwarves,
especially among the dwarven elite. In this
society, the only thing stronger than overt racism is
greed. As such, Kraghammer is quick to set aside such
prejudice if they sense profit. There is a healthy trade of
metals, weapons, and armor with Emon and Westruun,
and House Thunderbrand has a good standing with the
Council of Tal’Dorei, allowing Kraghammer to utilize
the Skyport there to expand their trade reach. Many
members of House Thunderbrand also have ties to the
Arcana Pansophical.
After the Scattered War, the Houses of Kraghammer
refused to apologize or make reparations for allying with
the Drassig regime. Instead, they have worked toward
opening and strengthening trade and commercial alliances
as a silent means of conciliation. The Wardens of
Syngorn look down upon the dwarves’ spineless gesture,
and the two cultures have gone centuries without
major contact.
Education
"Five the fingers grasp hammer or blade
Five Houses of Kraghammer rightly made
Greyspine delves ‘neath dwarven halls
Zuurthom raises stony walls
Bronzegrip masters of metala wrought
Thunderbrand uncovers secrets sought
And Glorendar to judgments hear
In Kraghammer, dwarf-folk need never fear."
—A child’s learning rhyme,
from Kraghammer
Legislative Body
Figures of Interest
Ironkeeper Gradim Greyspine
Dwarf Ironkeeper of House Greyspine. Having held his position
of Ironkeeper for 3 consecutive terms, he is beloved amongst
the people of Kraghammer. A worldly war hero, he is known
to be just to his people and tolerant of outsiders.
Lord Nostoc Greyspine
Dwarf Overseer of House Greyspine. The grim overseer of
Keenstone Quarry, Nostoc makes up for his unpleasant
personality by being a formidable businessman.
Elementalist Drake Thunderbrand
Dwarf Evoker of House Thunderbrand. One of the eldest of his
House, Drake is known for his surprising empathy and fierce
temper. He is also a member of the Arcana Pansophical.
Controlled Territories
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