The Brawler's League
The brutal bloodsports of the Brawlers’ League began,
unsurprisingly, during the vicious Drassig Dynasty. In
that cruel era, many of Emon’s affluent and indolent
social elite used their wealth to engage in entertainment
of a more “visceral” variety. The kingdom’s poor were
already fighting each other for scraps, so why not pay
them to literally fight to the death for their amusement?
Some strong, charismatic ruffians used this opportunity
to gain social power for themselves, and chief among
them was a rough-and-tumble entrepreneur from Kraghammer
named Bruel Sunderchin. Reaching out to his
network of lowlifes and cutthroats, Sunderchin became
ringleader of an annual gladiator tournament that caters
expressly to Exandria’s wealthiest elite.
Those who have become invested members of the
League’s events are anonymously delivered a golden coin
stamped with their symbol in the weeks leading up to an
event. These coins are required for entry into the events,
and each of those who wish to join, whether as a patron or
sponsor, requires a coin of their own.
Public Agenda
The Brawlers’ League is always in search of hidden and
well-guarded locations around Tal’Dorei (and sometimes
other realms) to establish their annual event. A
combatant or team is required to have a known and
cleared sponsor or manager to enter the event. There are
two tiers of bouts; one tier has teams of six battling via
single elimination until a victor is declared. The other
features single combatants fighting one-on-one, single
elimination, until a victor is declared. Killing your
opponents isn’t encouraged, but isn’t explicitly discouraged,
either. Bets are placed in person at the event, or
remotely (via arcane messages and sending stones) from all
around Exandria.
Foreign Relations
The Brawlers’ League is extremely illegal in all major
cities across Tal’Dorei. Should lawkeepers of any nation
discover the location of the annual event, the venue would
find itself swiftly strangled by the long arm of the law.
As such, magical protections and sentinels are placed
throughout the event to prevent any unapproved entry, or
to wipe the memory of those who do infiltrate.
A common rumor states that numerous political figures
who publicly decry the event secretly partake in the
gambling, and the location of the event is concealed not
only by magic, but also impenetrable layers of bureaucracy.
Kraghammer has hosted the event several times, with most
local guard and political clan houses turning a blind eye.
If there is a nest of Clasp working near an event, it’s not
uncommon for the Brawlers’ League to hire them to get
word out to the right folk, providing protection and allowing
them to grant loans to poorer patrons.
Legislative Body
Figures of Interest
Oben “Broadstaff” Sunderchin
Dwarf Organizer and Head of Brawlers’ League. Descendant
of Bruel and inheritor of the League’s top position,
Oben secretly goes by the name Broadstaff and doesn’t
directly appear at events to avoid public connection with
the League.
Kradin Grimthorne
Dwarf Fight Manager. A previously disgraced and ostracized
fellow, Grimthorne is making a name for himself outside of
Kraghammer as a finder and manager of fighting talent.
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