Halflings (Wildemount)
HALFLINGS
Nearly every race i n Exandria has a n origin myth or
two. The stories vary from realm to realm, but it's clear
that Corellon the Arch Heart wove the elves from grass,
Moradin the All-Hammer carved the dwarves from
earth, and so on. Halflings across Wildemount have no
such stories, and no faiths tell of their god creating the
small folk. Some speculate that Avandra the Change
Bringer placed halflings in the world, but despite some
of Ioun's most devout priests petitioning their god to
reveal the truth of the halflings' creation, the Knowing
Mentor has remained infuriatingly coy on the topic.
For their part, halflings in the Dwendalian Empire
and the Menagerie Coast don't much care where they
came from. All they know is that they walked out of
a hole in the ground one day to find a beautiful world
spread out before them. Some longed to explore to that
world's farthest horizons, while others were content to
gaze upon the beauty of the same sunrise each morning.
Plenty of halflings have joined the Cobalt Soul over the
years in desperate search of answers to the world's big
questions-where did we come from, and where are we
going? But most halflings are content to leave the questions
of past and future well enough alone, simply living
in the present.
HALFLINGS IN THE DWENDALIAN EMPIRE
Generations ago, the halflings o f the Felder clan established
a settlement now known as Felderwin Tillage,
and discovered in time that they had inadvertently created
an agricultural powerhouse. The word "halfiing"
has been synonymous with a simple, rural lifestyle
ever since.
The dutiful, orderly people of the Dwendalian Empire
most often think of halflings as carefree country bumpkins.
In a nation obsessed with its heritage and its legacy,
the stereotypical halfling philosophy of living life in
the moment is viewed as pathetically unambitious.
HALFLINGS ON THE MENAGERIE COAST
People in this part of the world have no real assumptions
about halflings. Most perceive them on a level
with humans, having similar ambitions, virtues, and
vices. The only difference is that halflings are a wee bit
smaller from prow to stern and a fair bit bigger from
port to starboard.
Halflings are common enough in the Clovis Concord
that just about every vessel, shop, tavern, coffee house,
and brothel has been designed with halflings and
r64 C HAPTER 4 I C H ARACTER O PTI O N S
gnomes in mind. Stairs often have shallow steps for
small legs, stools feature hand-cranks to adjust their
height up or down, and most restaurants have utensils
sized for small hands.
HALFLINGS IN XHORHAS
Few Xhorhasians have ever seen a halfling except for
the occasional halfling soldier in Dwendalian armor. Because
of this, most Kryn citizens view halflings as icons
of the empire and are quick to distrust them. Only the
Lotusden halflings, a reclusive and insular clan native to
the Lotusden Greenwood, call Xhorhas home.
Basic Information
Genetics and Reproduction
HALFLING SUBRACES
At the DM's discretion, players have access to the lotusden
halfling subrace described below, in addition to the
halfiing subraces in the Player's Handbook, SCAG, VGtM, and any options provided or approved by the DM.
LOTUSDEN HALFLING
Long tied to the natural heart of the Lotusden Greenwood,
these halflings have adapted to live synergistically
with the chaotic laws of the wilds.
Ability Score Increase. Your Wisdom score increases
by 1 .
Child of the Wood. You know the druidcraft cantrip.
When you reach 3rd level, you can cast the entangle
spell once with this trait and regain the ability to do so
when you finish a long rest. When you reach 5th level,
you can cast the spike growth spell once with this trait
and regain the ability to do so when you finish a long
rest. Casting these spells with this trait doesn't require
material components. Wisdom is your spellcasting ability
for these spells.
Timberwalk. Ability checks made to track you have
disadvantage, and you can move across difficult terrain
made of nonmagical plants and undergrowth without
expending extra movement.
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