Elves (Wildemount)
ELVES
When Exandria trembled at the gods' footfalls, the ancient
elves of the north pleaded with the Arch Heart to
save them from the world's ending. Corellon did not respond,
for it is said that their divine ears still rang with
pain after their duel to the death with Gruumsh, the
Ruiner. Desperate and panicked, the greatest mages of
the elves performed a ritual powerful enough to encase
their entire civilization in ice, in hopes of protecting it
from the wrath of the warring gods while the elves escaped
into the Feywild.
It is said that the ashes of the Calamity still blew upon
the breeze when, centuries later, the barriers of ice
melted and the elves of Wildemount emerged from the
Feywild once more. On their return to the world, they
found that their ritual had not held fast. The Calamity
had wiped almost all traces of elven civilization from Exandria.
With only the ruined husks of their mighty cities
still standing, the elves began to rebuild.
Even though the human-majority civilizations of the
Dwendalian Empire and the Clovis Concord view elves
as reclusive relics of the ancient past, most elves view
themselves as newcomers to the world, for their return
to Wildemount is only a generation or two removed from
the present day. The notable exception are the dark
elves of Xhorhas, who have lived in Eastern Wynandir
since time immemorial. Still, it is only in the past few
centuries that they have abandoned the labyrinthine
caverns of the Underdark and emerged to l ive on
the surface.
ELVES IN THE DWENDALIAN EMPIRE
Though the dark elves of Xhorhas are the subject of
imperial propaganda and widespread prejudice, elves
of other kinds living within the empire are generally
treated as friends and allies. Imperial humans love to
revere elves as ethereal, flawless beings, and to express
shock when elves reveal the ways that they are all-to
similar to humans. Elves who maintain their "exotic
mystique" are most likely to become respected members
of society, and many hold great social power within cities
such as Zadash and Rexxentrum.
ELVES ON THE MENAGERIE COAST
Elves are commonplace in t h e Clovis Concord and
among the pirates of the Revelry, and people living on
this part of the continent most often laugh at tales of
elven grace and beauty. "An elf bleeds just like everyone
else" is a common saying on the Menagerie Coast, used
to dismiss the fanciful sense of wonder common in the
Empire-and the saying has evolved into a dismissal of
all overwrought tales, even if the idiom doesn't quite fit.
Savvy buyers of curios and souvenirs might say, "Your
wares bleed, just like everyone else's" to a merchant
who has exaggerated the quality of their goods.
Most elves on the Menagerie Coast are descended
from travelers from the desert continent of Marquet, but
this area is also home to two rare subraces of elf. The
seas off the coast are inhabited by secluded civilizations
of water-breathing sea elves, who trade with underwater
enclaves of merfolk. All but the most idealistic
or mercenary of these ocean dwellers see the petty
squabbles of the "boat-riders" of the surface world as
beneath their notice. At another geographic extreme, the
moon-worshiping pallid elves of the Cyrios Mountains
are new to the world, and are generally viewed with cordial
curiosity by the denizens of the Concord's cities.
ELVES IN XHORHAS
The largest elf-majority civilization in Wildemount is the
Kryn Dynasty of Xhorhas, which is made up primarily
of dark elves. The drow of Xhorhas are respectful toward
people of all races-including other elves-as they
believe that their holy cycle of rebirth allows them to be
reborn into non-drow bodies. The empathy to be gained
by experiencing life in another body is crucial to their
religion and their culture.
Elves who live outside the Luxon's cycle of rebirth are
viewed with pity, for they have not yet seen the true path.
Elves who dwell within the Dwendalian Empire are a
notable exception, their imperial allegiance earning
them only the cold bite of a blade.
Basic Information
Genetics and Reproduction
ELF SUBRACES
At the DM's discretion, players have access to the pallid
elf and sea elf subraces described below, in addition to
the elf subraces in the Player's Handbook, SCAG, VGtM, and any options provided or approved by the DM.
Height and Weight. Here's how to randomly determine
the height and weight of a pallid elf or sea elf,
starting with rolling a size modifier:
Size modifier = 2d l 0
Height = 4 feet + 6 inches + your size modifier in inches
Weight in pounds = 90 + ( l d4 x your size modifier)
PALLID ELF
The pallid elves are a mystical and insightful people
with skin as pale as the surface of Exandria's largest
moon. They emerged from the Pallid Grove this century
and wander the world with childlike curiosity.
Ability Score Increase. Your Wisdom score increases
by 1 .
Incisive Sense. You have advantage o n Intelligence
(Investigation) and Wisdom (Insight) checks.
Blessing of the Moon Weaver. You know the light
cantrip. When you reach 3rd level, you can cast the
sleep spell once with this trait and regain the ability to
do so when you finish a long rest. When you reach 5th
level, you can cast the invisibility spell (targeting yourself
only) once with this trait and regain the ability to do
so when you finish a long rest. Casting these spells with
this trait doesn't require material components. Wisdom
is your spellcasting ability for these spells.
SEA ELF
Sea elves are a reclusive and deeply territorial people
who have as much in common with merfolk as they do
with other elves. Most sea elves view the people of the
Clovis Concord-even other elves-with mistrust.
Ability Score Increase. Your Constitution score increases
by 1 .
Sea Elf Training. You have proficiency with the spear,
trident, light crossbow, and net.
Child of the Sea. You have a swimming speed of 30
feet, and you can breathe air and water.
Friend of the Sea. Using gestures and sounds, you
can communicate simple ideas with any beast that has
an innate swimming speed.
Languages. You can speak, read, and write Aquan
Remove these ads. Join the Worldbuilders Guild
Comments