Aarakocra (Wildemount)
AARAKOCRA
Many people across Wildemount consider the winged
aarakocra to be a myth, so infrequently do they descend
from their lofty aeries to deal with wingless folk. Where
they are known, the aarakocra rarely engage with the
land-bound societies of Wildemount, though some
take great pleasure in traveling on the open ocean with
Concord sailors and Revelry pirates. Some legends say
that Melora the Wild Mother created the aarakocra as
storm herders who drive the clouds across the sky, and
some aarakocra tribes play a sport called h 'aara-shie, or
"cloud chasing," that reflects this ancient tale.
AARAKOCRA IN THE DWENDALIAN EMPIRE
Within the empire, most aarakocra keep to the hidden
settlement of Vol'antim in the Cyrios Mountains. The
appearance of an aarakocra is seen as a blessing in
the settlements of the Truscan Vale and the Marrow
Valley-often much to the aarakocra's embarrassment.
Most rural folk consider the aarakocra to be angels of
Erathis the Law Bearer, no matter how diligently the
aarakocra explain otherwise.
AARAKOCRA ON THE MENAGERIE COAST
The few aarakocra who descend from the Cyrios Mountains
or emerge from the canopy of the Quoraska ] ungle
for longer than a day or two are often swept up in the
beauty of the sea. Thus enamored, many join a ship's
crew and set out to explore the Lucidian Ocean with
their new allies. The common people of the Menagerie
Coast look upon the aarakocra's bright wings with awe
and dream about taking to the sky, but are often baffled
by their seemingly nonsensical idioms and figures
of speech.
AARAKOCRA IN XHORHAS
Aarakocra are native t o the mountains and jungles of
western Wildemount, and have precious few settlements
in the mountains surrounding Xhorhas. The average
Kryn dark elf would react to the sight of an aarakocra
with shock, for they have neither stories nor experience
with such creatures.
AARAKOCRA NAMES
As with much of their speech, aarakocra names include
clicks, trills, and whistles to the point that other peoples
have a difficult time pronouncing them. Typically, a
name has two to four syllables with the sounds acting as
connectors. When interacting with other races, aarakocra
may use nicknames gained from people they meet or
shortened forms of their full names.
Aarakocra Names: Aera, Aial, Aur, Deekek, Errk,
Heehk, Ikki, Kleeck, Oorr, Ouss, Quaf, Quierk, Salleek,
Urreek, or Zeed
AARAKOCRA TRAITS
Being able t o fly at high speed at 1st level is exceptionally
effective in certain circumstances and exceedingly
dangerous in others. Keep this in mind before allowing
your players to choose this race.
An aarakocra character has the following traits.
Ability Score Increase. Your Dexterity score increases
by 2, and your Wisdom score increases by 1 .
Age. Aarakocra reach maturity by age 3. They don't
usually live longer than 30 years.
Alignment. Most aarakocra are good and rarely
choose sides when it comes to law and chaos. Tribal
leaders and warriors might be lawful, while explorers
and adventurers might tend toward chaotic.
Size. Aarakocra average 5 feet tall and have slender,
lightweight bodies. Your size is Medium. Here's how to
determine your height and weight randomly, starting
with rolling a size modifier:
Size modifier = 2d8
Height = 4 feet + 3 inches + your size modifier in inches
Weight in pounds = 70 + ( ld4 x your size modifier)
Speed. Your base walking speed is 25 feet.
Flight. You have a flying speed of 50 feet. To use this
speed, you can't be wearing medium or heavy armor.
Talons. Your talons are natural weapons, which you
can use to make unarmed strikes. If you hit with them,
you deal slashing damage equal to ld4 + your Strength
modifier, instead of the bludgeoning damage normal for
an unarmed strike.
Languages. You can speak, read, and write Aarakocra,
Auran, and Common.
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