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Fletcher

Level Bonus Craftable
1 You gain the tools of the trade N/A
2 50% simple ranged weapons that do 1d4 damage, standard ammo
3 75% level 2 N/A
4 50% simple ranged weapons 1d6 damage
5 100% level 2, 75% level 4 N/A
6 50% simple ranged 1d8 damage
7 100% level 4, 75% level 6 N/A
8 50% martial ranged 1d8 damage
9 100% level 6, 75% level 8 N/A
10 50% ranged 1d10 & 1d12 damage
11 100% level 8, 75% level 10 N/A
12 +1 Ammo
13 100% level 10 N/A
14 +2 Ammo
15 +3 Ammo
  Working with alternate materials
  • To add a property from a material you must add at least 2 pieces of it to the armor
  • Doing this will make working with the material harder, if you do not have 100% on crafting that level then you subtract 1 from the D4
  • EX: To make a piece of armor have the adamantine stat you need:
  • 4 pieces of standard material
  • 2 pieces of adamantine
Materials and costs
Name Desc Cost
Obsidian Piercing or slashing damage are considered bot(if monster is res. to one it does the other) 700GP
MourningSteel Ignore magic resistance to piercing damage 500GP
Adamantine 2x damage to objects and structures 1000GP
Mithril If the weapon is "Heavy" it loses that, Reloading is now a bonus action on guns 600GP
Maritime Quartz Can function as an arcane focus 500GP
Ignium Deal fire damage rather than normal, +1d6 fire damage 1000GP
Stormphrax Deal lightning damage rather than normal, +1d6 lightning damage 1000GP
True Ice Deal cold damage rather than normal, +1d6 cold damage 1000GP
Skybough Amber Range doubles, weapon gains finesse 800GP
Chlorophyte Deal damage equal to proficiency bonus if you miss 600GP

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