Tumik Du'Kar
Tumik Du'Kar
After traveling throughout Fal Themar and the lands south of the Capital City of Gricia Tumik Dukar joined a group of adventurers after receiving unsettling visions given him by a powerful entity about a Power Stone. Early in his adventuring debut after encountering a Beholder in an alternate plane Tumik was blasted by a Death Beam and was killed. Shortly after being slain by the beholder he was resurrected and thereby partially possessed by a fragment of the same outer entity that lead him to join the group. Now possessed with forbidden knowledge he dare not use he continues his journey to satisfy his thirst for knowledge and more importantly to appease the otherworldly power that invades his mind.
Physical Description
General Physical Condition
Sickly and Pale
Body Features
Scars wrap and spiderweb all around the torso converging on the ribs
Facial Features
Scars origionating from the torso creep close to the base of the chin, but do not cover the face
Identifying Characteristics
Yellow eyes that ever so slightly glow in pitch darkness
Special abilities
Rats
Apparel & Accessories
Always tied to his waist is a vile, pungent, and squirming bag of rats
Specialized Equipment
Specialized in Evocation/Elemental magics
Mental characteristics
Personal history
Finding that many arcane areas of magic were poorly researched by his people Tumik Du'Kar set out on a lifelong journey to find the reasons of why the elemental magics he used were so poorly known to his people and the world at large
Education
After a short education in the Elven settlement Tumik was self taught or learned from local magic casters
Employment
Survived by living off the land and performing magic for others when coin was necessary
Mental Trauma
Bouts of mental fragility when being shown powerful visions
Intellectual Characteristics
Intuitive and resoursful for all things arcane, not great in social situations
Morality & Philosophy
Morality is moot as long as the objective is obtained
Taboos
None
Personality Characteristics
Motivation
To further his persuit of knowlege in the arcane arts and [Redacted]
Hygiene
Was once a very clean person, but everything went south after being Death Beam'd and his subsequent resurrection
Social
Family Ties
Family ties were severed when he left the Elven Settlement to become a nomatic sage
Religious Views
Not currently tied to any religion
Social Aptitude
Not very socially adept unless it is a discussion on the arcane arts
Hobbies & Pets
The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats, The Rats,
Speech
Once elegent and defined, but now is as if his voicebod was crushed
Wealth & Financial state
Little monitary wealth, but a large sheaf of tightly written notes which would be worth much to certain individuals
A once nomadic sage hailing from nowhere of note bent on discovering the inner workings of the elemental arcane arts who in his pursuit of knowledge joined a group of adventurers that if it were not for the intervention of an outer deity would have died.
View Character Profile
Alignment
Chaotic Neutral
Age
35
Children
Current Residence
Nomad
Gender
Male
Eyes
Yellow and Grey
Hair
Patchy Black
Skin Tone/Pigmentation
Grey and Sickly
Height
5' 10"
Weight
140
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