Orc Species in Ethrea | World Anvil
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Orc

The Orc tribes of Ethrea roam the lands, calling no place their home in particular they rather assume that where they are and where their clan resides their home. It is not uncommon though that Orcs stay at certain locations, such as good hunting grounds and natural shelters or allied villages for an extended period of time. Most commonly though they tend to a nomadic life style, pillaging farms or small villages on their ways or making trade if they are being approached appropriately.
  Orcs put their Clan before anything and to ensure its survival they put their lives on the line willingly. In the days of the deities, the were created by Gruumsh, a god of destruction who taught his creation to be aggressive and fighters. With Gruumsh being closed off behind the divine gate, as all deities were, a lot of the Orcs living on Ethrea lost faith in his superiority and adopted their new lifestyle, seeking their elders or their strongest members for guidance to ensure their survival. As they were an aggressive fighting force for Gruumsh during the Divine wars and their fighting style was feared but also reckless, their numbers after the creation of the divine gate were diminished.
  Orcs are not evil as such as is the common belief, though they undeniably have feral blood and deep, strong emotions and a deeply seeded pride that can have their cage rattled rather quickly if approached with ignorance. This usually does not end well for the cage rattler.
 
  Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Orcs reach adulthood at age 12 and live up to 50 years. Alignment. The orcs of Ethrea are a passionate people, given to powerful emotion and deep faith. They are generally chaotic, but can be any alignment. Size. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier. Size modifier = 2d8 Height = 5 feet + 4 inches + your size modifier in inches Weight in pounds = 175 + (2d6 x your size modifier) Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival. Languages. You can speak, read, and write Common and Orc.

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