Bloodstone/Heliotrope
Tier: 4
Complexity: 15
Crafting Time: 2.5
A conglomeration of chalcedony and jasper, Heliotrope or Bloodstone is generally considered a semiprecious gemstone. The Empyrials believe that it actually bleeds and will keep one in their pockets when in battle for a good-luck charm. The Kalthii believe that if wet, it can be used to stanch bleeding wounds. The Naa'gaea use it in their crafting style.
Properties
Physical & Chemical Properties
- Brittle
- Has disadvantage on break item checks caused by bludgeoning damage.
- Hard I
- Crafter has a -1d4 to checks to work this material
- Items made with this can’t be broken on a break item check under a DC 17.
- Astringent
- This material can be used to end the Bleed Condition. Any medicine check while using this item has a +4 bonus to the roll to end the Bleed Condition.
- Magical
- This material can be used to fortify spellcasting. It grants a +4 to spell attacks, damage, and spell saves to the following magic skills:
- Restoration Magic
- Divination Magic
- Physical Magic
- Blood Magic
- Flesh Magic
- Shamanism
Compounds
Composite Alloy
- 1/5 Dragonsteel
- 1/5 Vitalium
- 1/5 Maan'ullin
- 1/5 Malachite
- 1/5 Bloodstone
Type
Mineral
Value
1 cp per carat
Rarity
Common
Color
green with red inclusions
Density
2.61 g/cm^3
Related Species