Beryl
Tier: 5
Complexity: 22
Crafting Time: 4.5
A valuable gemstone of many colors, Beryl is often worth its weight in platinum. Wherever it is mined, money flows, and the area enriched. Many of its variants are used for various crafting styles of different ethnicities.
Properties
Physical & Chemical Properties
- Brittle
- Has disadvantage on break item checks caused by bludgeoning damage.
- Valuable II
- Items made of this material is worth 10 times more than its normal price.
- Hard I
- Crafter has a -1d4 to checks to work this material
- Items made with this can’t be broken on a break item check under a DC 17.
- Light
- No strength requirement or hindrance for any armor or item made with it.
- Ammunition made of this material can be shot double the distance than normal, but attacks with the ammo has disadvantage to hit.
- Items made of this material weigh half their normal weight.
- Workable
- An item made with this material has 6 additional component slots for the purposes of honing or tempering
Aquamarine
- Durable II
- Whenever this item has to make a break item check, it adds 1d6 to the roll.
- Solidified Sea
- Whenever you deal damage caused by Water Magic, it deals an additional 5 damage of the used damage type.
- Originator Affinity
- While the Blue Moon is full, items made of or socketed with this material have their effects doubled.
- Magical
- This material can be used to fortify spellcasting. It grants a +5 to spell attacks, damage, and spell saves to the following magic skills:
- Conjuration Magic
- Alteration Magic
- Chaos Magic
- Blood Magic
- Elementalism
Emerald
- Used in Hallean Crafting Style
- Critical Strike
- Increases critical hit ratio by 1 (DC 19-20 count as a critical hit)
- Solidified Healing
- Armor socketed with this material grants a +4 bonus to incoming healing
- Mediator Affinity
- While the Green Moon is full, items made of or socketed with this material have their effects doubled.
- Magical
- This material can be used to fortify spellcasting. It grants a +5 to spell attacks, damage, and spell saves to the following magic skills:
- Conjuration Magic
- Abjuration Magic
- Physical Magic
- Bone Magic
- Sylvanism
Heliodor (Golden Beryl)
- Durable I
- Whenever the item has to make a break item check, it adds 1d4 to the roll.
- Stratified
- Physical damage dealt to wearer is reduced by 4.
- Magical Physical damage and Force damage dealt by wielder is increased by 4.
- Magical
- This material can be used to fortify spellcasting. It grants a +5 to spell attacks, damage, and spell saves to the following magic skills:
- Illusion Magic
- Alteration Magic
- Order Magic
- Soul Magic
- Runism
Morganite (Pink Beryl)
- Used In Kah'luk Crafting Style
- Durable I
- Whenever the item has to make a break item check, it adds 1d4 to the roll.
- Critical Prevention
- Armor made of this material prevents damage from critical hits.
- Magical
- This material can be used to fortify spellcasting. It grants a +5 to spell attacks, damage, and spell saves to the following magic skills:
- Destruction Magic
- Abjuration Magic
- Ende Magic
- Flesh Magic
- Shamanism
Netherine (Red Beryl)
- Hellish
- While underground, the effects of the item are doubled.
- Finalator Affinity
- While the Red Moon is full, items made of or socketed with this material have their effects doubled.
- Magical
- This material can be used to fortify spellcasting. It grants a +5 to spell attacks, damage, and spell saves to the following magic skills:
- Destruction Magic
- Conjuration Magic
- Chaos Magic
- Blood Magic
- Daemonism