Colet: Doge of Gold
Balance: Every service has its price, and every
offense will be repaid in kind.
Society is a Game: None of the Doges can play to
the rules of the surface world and exploit it like Colet can.
Value: Gold is everywhere and yet so scarce. The
value it brings to other societies is control, and
Colet wants all the control she can get.
Pay to Play: Colet comes across as flippant whenever
her attention is needed but not paid for. Working
with Colet isn't difficult, but it grows costly quickly.
Distractible: Colet can't pull her eyes away from
gold or treasure. The allure of wealth can become
overwhelming.
Volto: Positive, Volto's schedules and systems are incredibly effective.
Colet would take him on as her advisor if he wasn't
her equal.
Harle: Neutral, Colet has nothing to say to Harle, and they have
nothing to say to her. Elegant.
Gatto: Negative, Colet sees through Gatto's adoration as a means of
making herself look good. She won't turn down her
gifts, however.
Adventurers: Negative, unless the party has brought riches with them
The operations of the Locks are too delicate as is; if
Harle doesn't do their job then the adventurers will
break everything.
Children
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