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Human

The youngest race of the land, humans stand apart from the other races, radically vulnerable, but also radically free. Lacking a strong hide, natural attunement, or other special features of the other races, they find themselves especially vulnerable to the world. However, they are uniquely adaptable and creative, estabilshing diverse cultures, societies, and industry to create their own path in the world.

Physical Qualities

Humans can be seen in a diverse set of heights, weights, and colors; though distinct cultural groups have similar physical patterns. Sorans (S-or-an-s), who orignate from outside the continent, generally have tan skin, red eyes, and brown hair, though variation is not uncommon. Serpai (Ser-pie), remnants of the old Sessperar Empire the Kingdom of Soranwald stands atop, are tall, slim, with marks of dark freckles on their face, with olive skin, green eyes, and black hair. The Arachish (A-rack-ish), the original residents of western Soranwald, are short and stout, traditionally pale-skinned, with purple eyes and grey to white hair.

In addition to the many cultures of humans, there are special varients of humans that embrace some limitations in exhange in power. These humans include the fiend-pacted Tieflings, the divinly-charged Aasimar, and the dual-minded Kalashtar.

If one trait can be attributed to all humans, it is driven. Fear and awe dominate the mind of humans since their introduction to the world. Having no more remarkable abilities like the other races, they find themselves surrounded by powerful counterparts and monsters alike. However, not attuned to the cycles of the world, they are free to develop their own methods and develop new practices independent of a unifying nature. Humans are the most dynamic races, able to adapt themselves to new situations with a short mortality to keep them on their toes.

Humans as a result are very determined and self-reliant. Their settlements are the most expansive both in space and size, only rivaled by the Dracokin who had a millenia headstart to establishing their mark on the world. They desire expansion and chase power to change the world. But with great power comes with great responsibility, something that humans often forget on their way to the top.

One aspect of humans that checks their ambition is their devout faith. They look to deities of higher power to make sense of their place in the world, and how to do good. The current major faith, The Celestial Bote, follows the story of an angel guiding a redeemed human through the structure of the afterlife, including what sins are punished and what virtues are rewarded. They are highly adaptable to the other races and their deities, incorporating them into their own.

Humans are the most tolerant among the races, but are still very guarded amongst non-humans. Humans are very well aware of other races alien and superior individual skills, and act in a manner to not cause strife. However, with time and good graces, many races have earned spots into human towns and societies as equals; the larger the city, the more diverse it is. In troubled times though, humans are quick to turn on the other races as scapegoat, setting back relations.

However, the real enemy to humans are other humans. Their individual reach for power cause a constant struggle as those who want it take it from others. The once dominant Soranwald Empire now lies shattered into various weak fiefdoms. A large network of towns and settlements now hide behind walls as the monsters of world take back the land they were once driven away from. But if humans have demonstrated anything, it is that humans will also stand up to the encroaching darkness for good of others.

Genetic Descendants

HUMANITY TRAITS

Size. Your size is medium.

Speed. Your base walking speed is 30ft.

Diverse Talent. You are proficient in two basic/one specialized skill(s) of your choice.

Background. In addition to your base race traits, you have an additional background trait as described under Human Backgrounds.

HUMAN TRAITS

Ability Score Increase. One Ability Score of your choice increases by 2 and one other Ability Score of your choice increases by 1.

Languages. You can read, write, and speak in Common.

Subraces. In addition to the above, you have the features of a subrace listed below.

ARACHISH

Sentry. You are proficient in Search and Spotting.

Nocturnal. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. In addition, you have advantage to Constitution saving throws against becoming exhausted due to lack of sleep.

SERPAI

Serpai Names: (male) Amoxssi, Cuixtilisi, Etal, Ixtlli, Ollin, Tlaloc (female) Asha, Ezssii, Izel, Metzli, Ohtli, Passana, Sacnite (surnames) Asser, Espalla, Mettsan, Sanna, Ullan

Silver-Tongued. You are proficient in Charm and Conversation.

Eloquent Speaker. You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.

SORAN

Cosmopolitan. You are proficient in Court Etiquette or one specialized social skill.

Mandatory Weapon Training. Mandatory training has put you ahead of others. You gain proficiency in a specialized martial skill. You also gain one talent ability associated with the class of weapon.


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