Weapons; Firearms in Eshtravan | World Anvil
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Weapons; Firearms

Firearms generally refer to weapons that use blackpowder to propel a projectile or drive a mechanism to strike a target. Although firearms themselves are generally uncommon on Eshtravan; currently only a few lone weaponsmiths scattered about the world know the formulas to create firearms. The centers of civilization that have the means to mass produce firearms are those of Raek and Estrod but they mainly produce siege engineers and ship cannons. At this stage of technological development personal firearms are usually produced for special operations or when they are personally commissioned.

 

Firearms Rules

Firearms function differently from other ranged weapons, in the following ways:

Proficiency Firearms are considered a type of advanced weapons

Ammunition in addition to the ammunition that is fired out of the weapon, firearms also require a blackpowder charge to function. This is an amount of black powder that is loaded into the weapon and is generally kept seperately from the physical ammunition. However there are some specialized types of firearms that either use cartridges that bundle the munitions together or use an alternative mechanize but same principle of firearms to function.

Capacity firearms have an amount of charges and ammunition that can be loaded in before needing to reload

Availability firearms are an emerging technology and are uncommon.

Critical Specialization. The bullet lodges itself squarely into its target causing difficulty for them to carry out physical tasks. Until a DC 15 Medicine check is done on the target to remove the bullet, the target gains Enfeeble 1 and Clumsy 1.

Firearm Statistic

 

Ammunition

Bullet

The basic type of ammunition for firearms

Price 1sp per 10

Bulk L

Pellet Shot

a pack of pellets that is meant to spray a cone of hot lead at ones target. When firing pellet shot, instead of making an attack roll against a single target within the firearm's range increment; make attacks against every creature in a 15ft cone. Each attack counts towards your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

Price 1 sp per 5

Bulk L

Blackpowder Horn

This is an Alchemical Item. A measured container of 10 charges worths of blackpowder. A horn can be used as a makeshift explosive device when set aflame and functions identically to a firebomb

Cost 1gp

Bulk L

Cartridge

A packaged bundle of black powder, bullet or pellets and a ignition primer wrapped in a bronze or brass cartridge. Only firearms with the Cartridge weapon trait are designed to use cartridges.

Price 1gp per 10

Bulk L

Cannon Ball

Ammunition for siege weapons generally this is a large ball of iron, bronze or other malleable but heavy metal. It usually takes 10 charges of black powder to fire a cannon ball

Price 5 gp

Bulk 4

 

Weapon Statistics

Pistol

Price 5 gp

Damage 1d8 piercing

Range Increment30ft

Capacity1

Reload 2

BulkL

Hands1

Weapon TraitsFatal 1d8

 

Double Barrel Pistol

Price 10 gp

Damage1d8 piercing

Range Increment 30ft

Capacity 2

Reload 3

Bulk L

Hands 1

Weapon TraitsFatal 1d8

 

Breech Loader Pistol

Price 15 gp

Damage1d8 piercing

Range Increment 30ft

Capacity 2

Reload 1

Bulk L

Hands 1

Weapon TraitsFatal 1d8, Cartridge

 

Pepperbox Pistol

Price 20 gp

Damage1d8 piercing

Range Increment 30ft

Capacity 6

Reload 3

Bulk L

Hands 1

Weapon TraitsFatal 1d8

   

Rifle

Price 10gp

Damage 1d10

Range Increment 60ft

Capacity2

Reload2

Bulk1

Hands2

Weapon Traits Fatal 1d10

 

Blunderbuss

Price 7gp

Damage 1d8

Range Increment 15ft

Capacity1

Reload2

Bulk1

Hands2

Weapon Traits Fatal 1d8, Scatter

 

Cannon

Price 100gp

Damage 2d10

Range Increment 120ft

Capacity 1

Reload 3

Bulk10

Hands -

Weapon Traits Fatal 2d12

 

Firearm Weapon Traits

Scatter this firearm can only load Pellet ammunition

Cartridge this firearm takes powder cartridges, unlike the common firearm which requires muzzle loading black powder and ammunition.

 

Firearm Variations

Firearms have been manufactured in a variety of ways. These are some options that modify the functions and traits of firearms.

Worn these are makeshift or poorly maintained weapons. The mechanisms have a chance of failing when firing such weapons. When using firearms of this type, the weapon misfires and gains the broken condition if you Critical Failure on a strike action. The price of these weapons are halved

Magelock atype of firing mechanism created by adventuring spellcasters that favored use of firearms. These firearms do not use blackpowder charges. Instead these fire projectiles using magic charges stored in the gun. A magelock firearm requires a spellcaster to use a number of spell slots (or mana in the case of our alternate casting system) equal to the number of blackpowder charges it would take to fire the weapon. This can either be done before firing with an interaction action or as part of a ranged strike action with a loaded firearm. Decrease the firearm's reload by 1

A magelock firearm with a wandcore mechanism can draw on the power of its loaded wand(s). Doing so uses the charge on the wand but allows the magelock firearm to fire an amount of times equal to the level of spell in the wand, but still requires ammunition to be loaded into the firearm. Overcharging the wand can failing gives the firearm the broken condition.


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