Weapons; Firearms
Firearms generally refer to weapons that use blackpowder to propel a projectile or drive a mechanism to strike a target. Although firearms themselves are generally uncommon on Eshtravan; currently only a few lone weaponsmiths scattered about the world know the formulas to create firearms. The centers of civilization that have the means to mass produce firearms are those of Raek and Estrod but they mainly produce siege engineers and ship cannons. At this stage of technological development personal firearms are usually produced for special operations or when they are personally commissioned.
Firearms Rules
Firearms function differently from other ranged weapons, in the following ways:
Proficiency Firearms are considered a type of advanced weapons
Ammunition in addition to the ammunition that is fired out of the weapon, firearms also require a blackpowder charge to function. This is an amount of black powder that is loaded into the weapon and is generally kept seperately from the physical ammunition. However there are some specialized types of firearms that either use cartridges that bundle the munitions together or use an alternative mechanize but same principle of firearms to function.
Capacity firearms have an amount of charges and ammunition that can be loaded in before needing to reload
Availability firearms are an emerging technology and are uncommon.
Critical Specialization. The bullet lodges itself squarely into its target causing difficulty for them to carry out physical tasks. Until a DC 15 Medicine check is done on the target to remove the bullet, the target gains Enfeeble 1 and Clumsy 1.Firearm Statistic
Ammunition
Bullet
The basic type of ammunition for firearms
Price 1sp per 10
Bulk L
Pellet Shot
a pack of pellets that is meant to spray a cone of hot lead at ones target. When firing pellet shot, instead of making an attack roll against a single target within the firearm's range increment; make attacks against every creature in a 15ft cone. Each attack counts towards your multiple attack penalty, but do not increase your penalty until you have made all your attacks.
Price 1 sp per 5
Bulk L
Blackpowder Horn
This is an Alchemical Item. A measured container of 10 charges worths of blackpowder. A horn can be used as a makeshift explosive device when set aflame and functions identically to a firebomb
Cost 1gp
Bulk L
Cartridge
A packaged bundle of black powder, bullet or pellets and a ignition primer wrapped in a bronze or brass cartridge. Only firearms with the Cartridge weapon trait are designed to use cartridges.
Price 1gp per 10
Bulk L
Cannon Ball
Ammunition for siege weapons generally this is a large ball of iron, bronze or other malleable but heavy metal. It usually takes 10 charges of black powder to fire a cannon ball
Price 5 gp
Bulk 4
Weapon Statistics
Pistol
Price 5 gp
Damage 1d8 piercing
Range Increment30ft
Capacity1
Reload 2
BulkL
Hands1
Weapon TraitsFatal 1d8
Double Barrel Pistol
Price 10 gp
Damage1d8 piercing
Range Increment 30ft
Capacity 2
Reload 3
Bulk L
Hands 1
Weapon TraitsFatal 1d8
Breech Loader Pistol
Price 15 gp
Damage1d8 piercing
Range Increment 30ft
Capacity 2
Reload 1
Bulk L
Hands 1
Weapon TraitsFatal 1d8, Cartridge
Pepperbox Pistol
Price 20 gp
Damage1d8 piercing
Range Increment 30ft
Capacity 6
Reload 3
Bulk L
Hands 1
Weapon TraitsFatal 1d8
Rifle
Price 10gp
Damage 1d10
Range Increment 60ft
Capacity2
Reload2
Bulk1
Hands2
Weapon Traits Fatal 1d10
Blunderbuss
Price 7gp
Damage 1d8
Range Increment 15ft
Capacity1
Reload2
Bulk1
Hands2
Weapon Traits Fatal 1d8, Scatter
Cannon
Price 100gp
Damage 2d10
Range Increment 120ft
Capacity 1
Reload 3
Bulk10
Hands -
Weapon Traits Fatal 2d12
Firearm Weapon Traits
Scatter this firearm can only load Pellet ammunition
Cartridge this firearm takes powder cartridges, unlike the common firearm which requires muzzle loading black powder and ammunition.
Firearm Variations
Firearms have been manufactured in a variety of ways. These are some options that modify the functions and traits of firearms.
Worn these are makeshift or poorly maintained weapons. The mechanisms have a chance of failing when firing such weapons. When using firearms of this type, the weapon misfires and gains the broken condition if you Critical Failure on a strike action. The price of these weapons are halved
Magelock atype of firing mechanism created by adventuring spellcasters that favored use of firearms. These firearms do not use blackpowder charges. Instead these fire projectiles using magic charges stored in the gun. A magelock firearm requires a spellcaster to use a number of spell slots (or mana in the case of our alternate casting system) equal to the number of blackpowder charges it would take to fire the weapon. This can either be done before firing with an interaction action or as part of a ranged strike action with a loaded firearm. Decrease the firearm's reload by 1
A magelock firearm with a wandcore mechanism can draw on the power of its loaded wand(s). Doing so uses the charge on the wand but allows the magelock firearm to fire an amount of times equal to the level of spell in the wand, but still requires ammunition to be loaded into the firearm. Overcharging the wand can failing gives the firearm the broken condition.
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