Tearuli
A sentient longsword of Sharpness.
The blade is emerald-colored with a hilt and pommel of precious gemstones.
Mechanics & Inner Workings
Sentience: The sword has the following stats: INT 17; WIS 12; CHA 20. Has hearing and true sight up to 120 feet. Communicates telepathically and can speak Common, Sylvan, Draconic, and Elvish.
When you Attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you Attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s Command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the Command Word again or sheathing the sword puts out the light.
Moreover, Tearulai, being a sentient Neutral Good entity, has the ability to cast spells. The sword has 6 charges which restore daily at dawn at a rate of 1d4+2. The following spells can be cast by an attuned creature:
1) Fly (2 charges
2) Polymorph (3 charges
3) Treestrider (4 charges)
Significance
A sentient weapon from the Ascension wars.
Rarity
Legendary
Weight
4 lbs
Dimensions
3'6"
Base Price
Unknown
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