Jinnar's Castle Building / Landmark in Erkar | World Anvil
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Jinnar's Castle

The ruined castle stand on a mountain top, towering over the small mining town of Keld.
History
The building once belonged to a dark wizard and a Rottenpeep loyalist. There were rumors about him being evil and practicing necromancy and dark rituals on kidnapped and imprisoned people. It was believed he was a worshipper of Whisper. It is unclear how long the wizard remained within the castle as the town residents were too frightened to come near it, and the wizard never ventured beyond its walls. However, two centuries after the last person disappeared (presumably being kidnapped), it became clear that the wizard either passed away or left Keld for good. The empty caste towered over the town for many years until Jinnar and his companions, commonly known as the killers of Inqoi Maadcet, acquired the castle under mysterious circumstances. The group made a short appearance in Keld and helped the town by clearing one of the abandoned mines of monsters living inside. However, that night they were attacked by devils for reasons unknown to the outsiders. The whole group got killed except Gerbo Swift. He was kidnapped by the devils and taken to Nine Hells. Moonail Maadcet wanting to learn more about his brother's killers, started an investigation into the castle to learn more about the building, its history, and all the strange circumstances.
 
Layout
The castle consists of six stories (five above- and one underground). The ground floor consists of Kitchen and Ballroom  
As you walk into the kitchen you notice a giant wooden table in the middle and several chairs haphazardly placed around it. There are clay plates and cups on sturdy shelves, covered in thick layer of cobwebs. After cleaning the place up with a broom you found nearby and setting fire in the giant fireplace in the nook, the place starts to look very cozy. There is also a door leading into a small pantry
   
The pristine looking ballroom, with its giant white columns and lifeless statues, might look intimidating at first however with little bit of work, it begins to become very inviting. The side staircase leading up to a small balcony area gives you a great view over the entire great hall. You can only imagine that with some decorations, music and guest this room will quickly end up looking magical and grand.
   
The upper floors consist of bedrooms of various sizes and amounts of beds as well as different workshops.
 
The library seems to be the only clean-ish room in the castle. There are still some papers on the floor, one of them seems to be some sort of a code written in primordial. How weird. But other than that the room seems to be well kept and organized. Magical stars on the celling flicker with various levels of luminosity giving the room a magic feel. The library is connected with a small bedroom. Perfect for a bookworm.
   
The alchemist workshop, located on the third floor offers its user a giant cauldron and many other alchemical tools and appliances. Vials and bottles filled with unknown fluids and there seems to be something stuck to the bottom of the cauldron. It will definitely need proper cleaning. The room is spacious enough and offers many cupboards and shelves to hide various ingredients in
RUINED STRUCTURE
1135
Type
Castle
Parent Location
Owner
Characters in Location
Appears in:
https://mischeal.itch.io/castle-of-jinnar

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