Arrex Nairin Character in Eriad | World Anvil
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Arrex Nairin

Arrex Nairin

Arrex Nairin is a reborn warrior for the Covenant of Kureta. Now reborn as a Dark Knight, they are destined to travel the land of Eriad to fight for the noble ideals of the holy Kureta and spread the word of the one true God of this world.   When Arrex awoke after the ritual only one thought was left inside:  
Arrex
"Help those in need."
  Mysteriously that was one of the few memories that Arrex remembered. The landscape, the town names all remained however nothing else appeared... nothing except the darkness.  

/*The real Arrex's soul is trapped inside because of the ritual that was done on his body. The ritual was created to contain the previous host and implant a willing spirit to obey the bidding of the Black Mage's whim. The ritual was designed to create a warrior who would be capable of fulfilling any task regardless of how tough it was to execute. No feelings or emotions except pure clarity to do what is right. */

Holidays

Twice daily prayer (once in the morning, once in the evening.)

Divine Goals & Aspirations

To uphold the ideals of Kureta and provide protection for the people of Eriad

Physical Description

General Physical Condition

Arrex's general appearance may give off the illusion that they are weak and vulnerable however they are surprisingly agile when threatened.   Not much can be seen due to the armour however you can see that it sits quite close to the body with lots of panels to allow quick movement.

Body Features

Underneath Arrex's armour the skin is a dark black, the skin which can be seen appears to be cracked and dehydrated.   In the rare moment that someone gains a closer look it also has a striking resemblance to a corpse.

Facial Features

Underneath the armour Arrex has a slim face with sunken cheek bones, small nose and wide mouth. Around the mouth the lips are black and cracked with no sign of moisture.   If you were to look at the place where the eyes should appear you can see two small black eyes which glisten when the sun hits them in the right direction. Most strikingly their eyes glow a deep red which penetrate deep into the soul of the viewer.   Arrex's hair looks a ghostly silver and hangs slicked back behind their head, it hangs loosely and thin.

Identifying Characteristics

Every piece of armour or weapon which Arrex touches is turned an ebony colour, as though their very touch is channelling the darkness from within.

Physical quirks

Dominant Sword Hand: Right   Dominant Shield Hand: Left

Special abilities

Can harness the darkness from within to strengthen one self.

Apparel & Accessories

Show spoiler
Caught you snooping, huh?

/*has a gem permanently fixed on to him for some reason. I don't know why, maybe important.*/

Specialized Equipment

Specialized in Sword and Shield combat.   Combat has always been more of a dance to Arrex, concentrating on agility rather than power.

Mental characteristics

Personal history

/*Arrex awoke from a cave south from Kildenn in the mountains without much of their memory, from that moment whenever they talked two voices came out, neither overpowering and perfectly balanced between both a male and female voice.   Arrex was born in Kildenn where he grew up training to be a soldier for the local guardpost. Slightly headstrong he would aspire to be the best fighter and would routinely come top of his class when sparring with the other recruits. He grew up with his Father (Malon) and Mother (Rosaria) inside the walls of Kildenn and lived a modest life. One day Arrex and his younger brother Toross went out into the mountains so they could try and complete a bounty which had been placed on a troublesome creature which was causing issues for the town. They eventually found themselves in the mountains surrounded by a pack of [insert relevant creature here] and Arrex fended them off as best as he could however they eventually got hold of Toross and began to take him away. Dehydrated and exhausted from the fight, Arrex began trying to track them and help his brother however passed out some time later. Just before he passed out a black shadow stood over him and picked him up...*/

Gender Identity

N/A  

/*Straight*/

Sexuality

N/A  

/*Male*/

Education

The teachings of Kureta are all a person needs in this life.  

/*Arrex spent the majority of this life with the military academy training to be a soldier.*/

Accomplishments & Achievements

N/A  

/*Arrex's greatest accomplishment was becoming top of his class when he was training to be a guard. He wanted to be the best so once he entered adulthood he wouldn't need to reply on anyone*/

Failures & Embarrassments

Arrex can't remember much however they were quite embarrassed when they reached Nightwall for the first time and forgot how to speak for a couple of hours.  

/*Being cocky and being too headstrong. Because of this he was the reason his brother was taken from him*/

Mental Trauma

/*Both voices say they are fine.   The ritual was caused a schism from his actual personality, although he is still inside and aware of what is happening the "other" soul which has been placed inside is taking leadership. Arrex understands that he is now part of a greater purpose and follows what he has been instructed to do however in great times of stress he can regain full control of the body.*/

Intellectual Characteristics

Arrex has pure clarity of the mind.  

/*However this can be altered by Arrex's hidden soul in emotional moments.*/

Morality & Philosophy

To uphold the ideals of Kureta and help those who are in need and cannot help themselves.  

/*Although Arrex is conflicted with how things have played out he is happy to fulfil his duty which has been given to him*/

Taboos

Showing the body to anyone is a major taboo to the order.   The armour represents hope amongst people. The person underneath should take no glory from their acts.

Personality Characteristics

Motivation

To help, to serve  

/*To find his brother and find out what has happened to him*/

Savvies & Ineptitudes

May not know much but knows which side of a sword is the stabby end.

Likes & Dislikes

Likes: Justice   Hates: Injustice

Virtues & Personality perks

Arrex is very naive, because of this they sometimes draw conclusions too quickly.

Vices & Personality flaws

Arrex has a primal urge to help. Regardless whether it is deemed a good or evil act, providing that it is for the greater good it is deemed a just action.

Personality Quirks

Will become aggressive and hostile if someone tries to interfere with their armour or possessions.

Hygiene

Since waking, Arrex has never taken the armour off. They feel an attachment which cannot be explained, as if removing it would leave them defenceless.

Social

Contacts & Relations

N/A

Family Ties

Unknown  

/*Mother and Father back in Kildenn. His brother is MIA*/

Religious Views

The Church of the One/ The Covenant of Kureta.   The Covenant of Kureta is a privileged group of Dark Knights who wander the country in search of justice, regardless of the cost to themselves or others. Their main goal is to ensure peace is withheld amongst the land by travelling alone as one man armies tackling evil whether it may show itself.  

/*The group is ran by a powerful Black Mage who only accepts individuals who have proven to be righteous by sacrificing everything for the sake of what is good and right in the world. They are brought back to an undisclosed location to be offered the Covenant of Kureta…   Throughout the years not one person has denied taking the Covenant oath, those who have shown a lack of conviction before the oath take longer for the process to complete. The chosen recruits however are vetted beforehand to ensure they are fit for the job and will often only be reaped after they have completed a feat of immense proportions.   If they choose to join they will be asked the eternal question and they will respond with the oath:   I swear to the one and only To the one who birthed me and raised this land I swear to uphold the righteous justice and give my life for it.   I swear to fight for the weak and unable I swear to confront evil and banish it from this land. I swear to be the sword and the shield for the almighty mother.   Today I give my life for the Dark Knight cause and embrace the long night ahead. May this body find refuge in the night and emerge unscathed. Almighty Kureta, I accept the terms and embrace you wholly.     Once the oath has been read the transformation ritual shall begin, the user becomes a husk and their personality is bound with the darkness stored within them. Once the ritual has been completed the body is left in a dark cave for the shadows to fester and grow inside the body, this process varies in time depending on how resistant the user is to the process.   Once complete they don their black armour and emerge from the cave as a Dark Knight and begin again.*/

Social Aptitude

Although Arrex's appearance looks cold and hostile their personality is more akin to an inquisitive child.

Hobbies & Pets

Justice.

Speech

People within listening distance claim to hear both a female and male voice when Arrex is speaking.

Wealth & Financial state

Money is never a driving force for the members, the pact states that no one should take wealth from someone of misfortune or misery.   The reward is knowing the path they walk is righteous and that they are walking a higher path to enlightenment. This is not to say that wealth isn't useful for a Dark Knight, they are allowed to spend on what is needed however is cautious to not spend for recreation without good cause.
Species
Elf
Church/Cult
Year of Birth
247 CA 32 Years old
Birthplace
Unknown

/*Kildenn*/

Children
Current Residence
Nomad Traveller.
Gender
Unknown

/*Male*/

Eyes
Black
Hair
Long, White, Unkept
Height
5'7"
Aligned Organization
Known Languages
Common and Elvish.
Character Prototype
FF9 - Steiner   Character Theme
Limit Break Theme

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Cover image: by Eldi13

Arrex Nairin

Dark Knight 6 Class & Level
Background
Elf Race
Any Alignment

Strength 16
+3
Dexterity 12
+1
constitution 14
+2
intelligence 10
+0
wisdom 10
+0
charisma 13
+1
Total Hit Dice 1
Hit Die 1d10+2
2 proficiency bonus
10 Passive perception
5 Strength
3 Dexterity
4 Constitution
2 Intelligence
2 Wisdom
3 Charisma
saving throws
0 Acrobatics
0 Animal Handling
0 Arcana
0 Athletics
0 Deception
0 History
0 Insight
0 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
0 Performance
0 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
0 Survival
skills

AC
12
Hit Points
0
Initiative
30ft
Speed
Keen Senses. You have proficiency in the Perception skill.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.


Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws

Features & Traits

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