Trollkin were once the vile and ravenous Trolls, driven to madness by regenerative properties found in their blood. Now, thanks to a widespread practice of blood magic and shamanism, Trollkin have found a way to free themselves from the painful curse of regeneration. With the threat of madness broken, Trollkin stand ready to start a new life and prove they are more than their painful past.Faced with a legacy of fear, Trollkin are seldom welcome among the civilized races and looked upon with a furrowed brow. As a result, most Trollkin live in isolated tribes and subsist on hunting or raiding for survival. Some have learned to thrive in civilization, but even within a cities walls, Trollkin tend to stick together in their own neighborhoods. Their skillsets fit in well with the local thieves or mercenary guilds and many Trollkin gravitate to disreputable work. Nevertheless, a Trollkin at your side means a steadfastly loyal ally who isn’t afraid to break a few arms when the need arises.
The infamous regenerative abilities of Trolls are well known across Erenel. Slice a troll’s flesh or dismember a limb and watch as the Troll rapidly heals through the wound with only acid or fire slowing the regeneration properties. However, each time a Troll regenerates, they feel excruciating pain that slowly cripples their mind. This pain over time drives the Troll to inevitable madness as long as a Troll bleed’s green. A Troll’s green viscous blood is also highly susceptible to mutations that lead to physical and behavioral changes over time, sometimes within the same generation. For centuries, Trolls not yet succumbed to madness sought a way to rid themselves and their clan from the curse. A medical breakthrough was discovered due to the recent surge of spellcasters using Hematurgy magic. At birth, a Troll is born with two hearts, allowing oxygenated blood to be pumped around their system quickly, leaving their body ripe for genetic mutations. While both hearts remain active, the regeneration curse is in full effect, over time causing a Troll to be more ruthless and vigorous before succumbing to madness. Unfortunately, not all Trolls undergo the process of slowing one of their two hearts. Many choose to walk the path their ancestors did, scared of the change that will befall them or unwilling to lose the short-term power of regeneration.
Even though most Trollkin hunch forward with hulking builds and broad shoulders, they still tower over many races in Erenel with an average height between six and eight feet. Trollkin skin tones mutate to their environment with thick shades of green, blue or brow. This mutation occurs due to all Trollkin possessing two hearts pumping blood quickly throughout a Trollkin’s body and accounts for their enhanced resilience and regenerative healing capabilities. Unfortunately, the Trollkin’s two hearts is also a curse. Hematurgy magic draws its power from life essence found in the blood of living creatures. Thanks to increased blood flow, Trollkin blood causes mutations and physical oddities. When creating your Trollkin, you could choose from the list below or create your own physical transformation.
Long or short limbs
Horn or tusks
Fur, hooves, scales or skin that takes on a rock-like appearance.
Civilization and Culture
Trollkin names are divided into three parts. A first name granted by birth parents or close relative, followed by an apostrophe and their surname, which is given by a clan elder or shaman and finally the Trollkin's tribe name. This tradition carries over from the original Troll tribes who still suffer from the curse of regeneration.Male: Asseri, Gal, Ju, Maaho, Rhas, Tuben, Vesa Female: Aira, Hai, Imo, Mith, Rikka, Xullah, Zil Surname: ‘akah, ‘hama, ‘kavi, ‘soro, ‘trax, ‘voy, ‘zor Clan Name: Blue Mane, Grey Spear, Ivory Tusk, Spirit Walker, Swamp Mouth Example name: Aira’hama Grey Spear
Trollkin reach adulthood in their mid teens and can live for almost 80 years.
7ft - 8ft
180 - 300 pounds
A Tale of Two Hearts
Trolls that have yet to undergo surgery or a magical ritual to slow their second heart retain the regeneration curse. These Trolls are known around Erenel as Rage Trolls and are seen as barbaric and violent creatures. Typically, Rage Trolls are shunned from civilizations or watched closely. A Rage Troll continues to bleed green. Trolls that undergo the process of ridding themselves from the regeneration curse are known as Trollkin. Although a Trollkin retains a small amount of regenerative capabilities, their minds are free of the madness associated with the curse. While a small amount of stigma remains, Trollkin bleed red instead of green and can quickly prove their freedom from the curse.