Living Erenel Adventuring
Adventuring in Living Erenel mirrors a typical TTRPG session, consisting of an average gameplay session of 3-hours.
For more information on how we use FoundryVTT, how to schedule games, and character experience, visit the Living Erenel article
Living Erenel is structured around “update blocks” that occur biweekly (every two weeks). Brews hosts the Fireside 20 Update at the end of every update block, highlighting major events and showcasing how the living world evolves following player decisions and gameplay.
Because every session is scheduled by players, it's up to the players to choose which adventure type they want to participate in from an available list. While not every adventure type is always available, each type and the unique experience provided are listed below!
Playing in Multiple Adventures
Players can play in multiple sessions per update block if an adventure spot is available. However, players who’ve already participated in at least one adventure are added as "backups" and will step out for players who have not yet played during the current update block. Roleplay only adventures are not considered in this rule.
Adventure Types
When building your groups in the #group-up channel, tagging your group-up post with the corresponding adventure type listed below is recommended!Archway Raid
Prerequisite. Must be discovered on the Hexcrawl Map. Multiple groups can enter an Archway Raid per Fireside 20 update.An Archway Raid is a challenging adventure designed for power gamers and resembles raiding in Final Fantasy 14, World of Warcraft and Destiny. Raiding takes place in an Erenel Archway. This means there are no permanent deaths, as you are expected to die while learning the mechanics of individual fights.
An Archway Raid lasts the entirety of a Living Erenel season after discovery, with each season offering one Archway Raid. Boss encounters in the Archway Raid do not change over the season and retain a set health and challenge rating. As players grow in strength and learn individual mechanics, the encounters will become easier to complete. Players will have no prior knowledge of encounters going into an Archway Raid. They must work together as a community to discover how to deal with each encounter.
FAQ
- Regardless of the outcome, all players participating in an Archway Raid earn 1 experience and an amount of gold equal to the Living Erenel level range.
- A group can take (1) long rest and (1) short rest per session. When a group TPKs, they return at full health but do not gain the benefits of a short or long rest without the aid of Archway Raid consumables.
- A group has 3 attempts per session. After 3 TPKs or after the 3 hour session time limit, a group is ejected from the Raid and the session ends.
- Once all players in a group fall unconscious, regardless of death saving throws, it is considered a TPK and the players respawn if they have remaining attempts.
- If a player dies but the group is victorious, the player returns at full health but does not gain the benefits of a short or long rest unless the group chooses to use one of their available rests.
- Powerful Utterance Blueprints are available for each player after defeating the last boss.
Faction Campaign
Prerequisite. Minimum of 5 Faction MembersEach Faction can participate in a unique Faction Campaign stretching over Living Erenel 2023. Each season in Living Erenel, a Faction can group up for two Faction Campaign adventures. A Faction campaign is fluid, with its direction dictated by the Faction's decisions during the campaign.
A Faction must have at least 5 members to choose the Faction Campaign adventure type. However, not all 5 players in the adventure need to be from the Faction. On an invite-only basis, the Faction can invite other players to join them for their Faction Campaign.
Once a Faction has played in two campaign adventures, they must wait until the next season before progressing their Faction Campaign.
Hexcrawl Adventure
Prerequisite. Choose an undiscovered hex adjacent to an already completed hex or the Safe Haven.Players can choose to move across the dangerous landscape, entering an undiscovered hex on the season's hex crawl map. Each hex on the season's hex crawl represents a unique location and adventure.
Living Campaign
Prerequisite. Listed as available during the Fireside 20 update.A series of drop-in and out adventures tells an overarching storyline, ending with a large-scale adventure finale. A living campaign is fluid, with its direction dictated by player/faction decisions and their hex crawl adventure successes or failures.
World Events
Prerequisite. Listed as available during the Fireside 20 update. As the living world evolves, unique limited-time adventures will become available. World event adventures can range from holiday festivals, PvP tests of strength, hunting great beasts and more!Join Us
Living Erenel
Roleplay Adventure
Prerequisite. Join the participating roleplaying channel before it fills up!Roleplay adventures are unique roleplay experiences that are possible after a Fireside 20 or randomly throughout the week. Roleplay adventures do not reward Character Experience but typically reward Faction Influence!
A Roleplay adventure could be similar to a tavern chat, where NPCs join a casual conversation with players, or major events that tie into the season’s Living Campaign.
Typically, a 1-hour warning will be posted, alerting players of an imminent random roleplay adventure.
Roleplay adventures generally last for 1-hour before the participating NPCs leave. However, participating players can stay as long as they wish, provided the chat remains active.