Living Erenel: Adventuring

Welcome to the Living Erenel Adventuring article. In this article, we'll breakdown the first major pillar of Living Erenel's D&D/MMO experience, ADVENTURING!
Adventuring in Living Erenel mirrors a typical TTRPG session, consisting of an average gameplay session of 3-hours per week. All adventures in Living Erenel are played in Foundry VTT and ran by an Erenel Dungeon Master. Dungeon Masters submit games they would like to run, which are approved by an Adventure Moderator for Living Erenel players and showcased at the Weekly Update live stream!   Each week during the Weekly Update, Player will be able to view available adventures for the week, the adventure's details, and sign up in the Gamingbrew Discord. Adventure sign ups begin Thursday during the Weekly Update with adventures filled on a first come, first serve basis. Sign up early!   You may make a submission for as many games as you wish to attempt to play in; however, you may only participate in one session per week. If an Adventure runs for multiple sessions, only one session is completed that week. For example, a 2 part adventure, means you will be in that adventure for the next two weeks (one 3-hour session per week).   If you did not participate in a session the week before, you are given priority by the Adventure Moderator for the current week. If you retire a character or die while scheduled for a mission, you forfeit your place that week. Our goal as Erenel Dungeon Masters is to provide adventures each week covering multiple ways to participate and to include as many players as possible, while providing a great game experience.

Character Experience

All players in Living Erenel are the same level and level up with a Milestone System. When players participate in Living Erenel in adventures and role play, the Milestone Meter fills. Once the Milestone Meter is complete, the entire player base levels up, with the announcement made during the Weekly Update. Level up together in Discord immediately after the Weekly Update!   As players grow in levels, the amount of participation needed to fill the Milestone Meter increases. Unfortunately, players cannot see the Milestone Meter but will be notified when it is close.   Living Erenel’s maximum player level is 14 and will take roughly 18 months. Once the level cap is reached, players will have a few weeks to adventure at level 14 before the Living World resets back to 2nd level with all-new storylines, themes and experiences

Adventure Downtime Cost

Running an adventure for Loot costs 1/2 (rounded up) of the week's allotted downtime days. Downtime days players purchase with a seasonal currency are not affected as they are not allotted with the Weekly Update.   Players may only run one adventure per week for Loot. The Loot offered in an adventure changes each week with every 5-player adventure offering the same Loot. Loot ranges from gold, consumables, gems and more. Loot does not include Seasonal Currency or Renown, which are granted seperately.   Example: The Weekly Update provides 5 downtime days. Running an adventure costs 3 downtime days, bringing your total to spend that week to 2.   For more information on downtime, check out Living Erenel: Downtime


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Generic article | Sep 23, 2021

D&D/MMO Experience for the Gamingbrew Community

Mercenary Work

A player can run one additional adventure each week as a Mercenary if adventure spots are available. When running as a Mercenary, you receive no Loot from the adventure. The player will receive Seasonal Currency and Renown, making "Mercing" a great way to earn seasonal rewards if your schedule allows it! Mercenary spots are first-come, first-serve, with players who have not yet run an adventure always receiving priority.


When signing up for one adventure in a week, a player can choose to forgo collecting any Loot. The player instead only receives Seasonal Currency and Faction Fame as if they had run the adventure as a Mercenary. This allows players to run one adventure that week if they wish and not lose downtime days at the cost of Loot.

Dying/Retiring a Character

If your character dies or you choose to retire your character in favor of creating another, your previous character's Renown carries over. Your new character will begin with Renown equal to 1/2 of your previous character’s Renown rounded down.

Example: If you had 7 Renown and died, your next character would begin with 3 Renown.

Adventure Types

Adventures come in various types with each providing a unique experience.

Standard Adventure

Standard adventures are similar to one shots and don't require player agency outside of signing up when their schedule allows!


Chronicles are multi-session adventures that range from 3-12 weeks in length. Similar to campaigns, the same group of adventurers work together over the Chronicle’s entirety. When participating in a chronicle, it is up to the player to make sure their schedule allows for the time commitment! Chronicles can play every week or bi-weekly and is noted on the schedule.   While in a Chronicle, players can sign up as a Mercenary for other adventures, participate in Open Roleplay, or join Roleplay adventures. A player can only be included in (1) Chronicle at a time.   If a player needs to miss a week during a Chronicles life span, that player’s spot can be filled by a member of their guild. The player missing the Chronicle is not under the effect of Adventure Downtime Cost if a member of their guild fills in. However, the guild member filling is subject to Downtime reduction. If a guild member cannot fill, the spot will be made available that week to anyone who can fill the player spot. The original player then reclaims there original spot the following week.   All chronicles run by Brews are live-streamed and involve significant lore moments.

Great Hunt

Great beasts roam Erenel. These difficult “world bosses” require a large group of players and an intelligent strategy to overcome. When dealing with a Great Beast, time must be spent learning about the strengths and weaknesses of the target and preparing necessary consumables to aid in the hunt. Learning about the target will typically be held in a roleplay adventure, but may also require Downtime and is noted during the Weekly Update.   Great beasts are challenging encounters and provide additional Loot due to the increased difficulty. Death is defining!

Archway Raids

This challenging endgame content’s design is for power gamers and resembles raiding in Final Fantasy 14, World of Warcraft and Destiny. Archway Raiding takes place in an Erenel Archway. This means there are no permanent deaths as you are expected to die while learning the mechanics of individual fights. TPKs result in being expelled from the Archway Raid and the Archway closing for the group that week. It is expected a group will kill only a single boss the first time they enter.   An Archway Raid can last the entire Living Erenel Season and is created at the beginning of the season. Bosses in the Archway Raid do not change over the season and retain a set health and challenge rating. As players grow in strength and learn individual mechanics over a season, the encounters will become easier to complete.   Players will have no prior knowledge of encounters going into an Archway Raid. They must work together as a community to discover how to deal with each encounter. The final boss offers a unique reward, available only during that season.   Archway Raid Lock. Players who die in an Archway Raid are considered Archway Raid Locked and cannot enter another Archway Raid until two Weekly Updates have passed.

Roleplay Adventures

Each week, Dungeon Masters host Voice and/or Text RP adventures in the Gamingbrew Discord. Players can sign up and participate in one Voice OR Text RP adventure per week for Seasonal Currency and Renown. Roleplay adventures do not Adventure Lock since they provide no Loot.   Players are free to join in additional roleplay adventures if the adventure is not filled but do not earn any seasonal rewards. Roleplay adventures are not the same as open roleplay, meaning you must sign up to be included and cannot randomly join in.

World Event

As the Living World evolves, unique adventures known as World Events become available. Being unique, these adventures can range from Holiday Festivals, Tests of Strength, Vacuous One Threats, and much more!

Player Versus Player

PvP in both adventures and open role play is not allowed in Living Erenel. To scratch the PvP itch, structured PvP adventures are run by dungeon masters with players able to sign up for PvP during the Weekly Update. Structured PvP can take many forms, including capturing the flag, battle royale, and duels.

Adventuring Behaviors

  • Cheating, lying to a Dungeon Master, arguing with a ruling, or promoting an unhealthy atmosphere will result in disciplinary action. Brews reserves the right to remove any user, at any time, for any reason.
  • A player who no shows a game and doesn’t provide a warning of at least 30 minutes before the session will receive a warning. If another no show occurs following a warning, the player will be removed from Living Erenel.
  • Players have a 10-minute late window before the Dungeon Master will begin the session or attempt to replace the player. If you’re running late, let the Dungeon Master know to avoid replacement.
  • If you die on an adventure, players in the adventure may attempt to resurrect you. If the resurrection is unsuccessful, don’t worry, death comes for us all. You’ll create a new character.
  • During an Adventure, if you break the Behavior Rules outlined in Discord, you will be subject to disciplinary action. This applies to all Players and Dungeon Masters.
  • Erenel Dungeon Masters do their best to include everyone who wants to adventure. Still, unfortunately, not everyone will be able to adventure each week. We will do our best to include as many players as possible. A ratio of Dungeon Masters to Players is taken into account before admitting new players into the Living World

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