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Erde The 2nd World

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Once, long ago, there was the old world of Eld. After an epic struggle for its very existence it was plunged into darkness and sorrow, never emerged from. Instead, ancient ancestors of all modern mortals rose. These Old Lords tore the world, gods, and eventually reality itself asunder to create Erde from the bones and ashes of old Eld. Then, they vanished.   They left behind the Titans, four incarnations of divinity bound to the material world in bodies of machinery, magic, and metal. From their thrones they rose, so large that entire cities could could be crushed in their stride. They raised an innumerable legion of angels and mortals in a grand march and began the Dawn Crusade. After a thousand years, the crusade ended and, having brought order back to the land, they ventured out to sea to keep a new enemy at bay; The enigmatic Deep. Heroes and nations rose and fell, great and terrible deeds alike that shaped the world into what it is today. A legacy of blood, sacrifice, and iron.   Now, in the fifth age of Erde, four major powers have risen. The fierce elves dwell in isolation in the grand plains and steppes of Mor Talamh, the border between them and young Karland heavily defended, as the people of Karland still bear the scars of the occupation. South lies ancient Mirran, the land of giants and men, mountain and deep forest. All the while, the vast Estorii Dominion, conquerors that knew no match till they came west, simmer on other side of the Spine mountain range. Old things stir after eons of sleep, the curse of the Red Eye refuses to be stamped out, and in the midst of all this house Andel is only concerned with how they're going to be able to feed their people.