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The Fallen Azorius Empire

In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all, ten guilds vie for power, wealth, and influence:
Boros Legion. Led by the angel Aurelia, the Boros Legion pursues the cause of justice, not merely law enforcement. Boros serves as Ravnica's standing army.
House Dimir. House Dimir is in the business of information, operating an espionage organization behind a facade of messengers, investigators, and archivists. Its enigmatic leader, Lazav, wears many faces.
Golgari Swarm. An elf lich named Jarad guides the Golgari Swarm's masses as they lurk in the undercity, where they process the city's waste and see to the new life that emerges from death and decay.
Gruul Clans. Raging against civilization and its defilement of the natural world. the loose alliance of the Gruul Clans is led by the cyclops Borborygmos.
Izzet League. Led by the dragon Niv-Mizzet, the Izzet League is a guild of scientists and engineers who build and sustain Ravnica's infrastructure while conducting wild experiments in magic-efforts that usually involve barely controlled elemental energy.
Orzhov Syndicate. A s inister combination of church, bank, and organized crime syndicate, the Orzhov Syndicate is controlled by the Obzedat, a cabal of ancient spirits often called the Ghost Council.
Cult of Rakdos. The demonic Cult of Rakdos is the jester in Ravnica's culture, using satire and performance to skewer the powerful and embolden the weak. But it is a cruel and bloodthirsty jester, in the manner of its demonic leader, and it s upplements parody and levity with blood and fire.
Selesnya Conclave. The Selesnya Conclave is led by Trostani, three dryads who are fused together with one another and with Mat'Selesnya. a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the leadership of Prime Speaker Zegana, the biomancers of the Simic Combine apply magic to the life sciences. Striving to create a harmonious future where creatures of all kinds are perfectly adapted to their ever-changing environment, the Simic magically hasten the process of evolution and adaptation of life.
  These ten guilds stand as the foundation of power on Ravnica. Each maintains a distinctive identity and civic function, a diverse collection of creatures, and a subculture of its own. The guilds' history is a web of wars, intrigue, and political machinations stretching over the millennia during which they have vied for control of the world. Their roles were established thousands of years ago in a magical treaty called the Guildpact, which not only assigned each guild a function, but also enforced an uneasy peace among them.

History

Before the rise of the Netheril magic was dominated by the elves. In the modern ideal of magic there was only high magic, and their effects were massive, and huge sacrifices were required. The effects of high magic were much more powerful than the magic we know today, however, it was only harvested by the oldest elves, and no other race had access to it. High magic is now lost to time, but is still studied and researched. Modern wizards look for ways to make the high magic more practice, and fit within the theory of modern magic.   Netherese empire started as merchant colonies north of the inner sea. Through their higher social status they were able to study the arcane arts and developed the fundamentals of what we call today modern magic. Modern magic was much more "practical" than high magic. Although its effects were incomparable to the great world-changing high magic, Netherese magic was much faster and demanded fewer resources. The invention of this form of magic was crucial for the fall of the phoenix empire.
Government System
Magocracy
Currency
Zibs and Zinos

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