Hearer in Eorzea | World Anvil
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Hearer

Prerequisite: Wisdom or Charisma score of 13 or higher.   You realized at a young age that you possessed a preternatural awareness and could sense the intent of the elementals - guardian spirits of the Twelveswood. This gift was recognized by conjurers of Stillglade Fane, who nurtured and encouraged it as you grew in hopes that, someday, you would become a leader in Gridanian society.  
  • Skill Proficiencies: Insight, Nature
  • Tool Proficiencies: Herbalism Kit
  • Languages: Elezen & Padjali
  • Equipment: A set of purple robes and matching hat, a trinket representing your connection to nature, an herbalism kit, and a belt pouch containing 1,000 gil

Connection to Nature

Choose from the table, or roll a d4 to determine the trinket that represents your connection to nature.  
d4 Trinket
1 A pouch of Shroud topsoil.
2 An icon of Nophica, carved from rosewood.
3 A collection of both earth and wind-aspected crystals.
4 A broom of Matron's Mistletoe.
 

Feature: Children of the Matron

Within the Twelveswood, you can both hear the voices and feel the emotions of the elementals, providing insight on their mood and current events in the region. They speak Padjali but as beings comprised of pure aether, the gulf between their perceptions and those of men are disparate - attempts at translation are, at best, an interpretation. For example, an elemental speaking of a broken stream could be referring to a stagnant aether current, contaminated body of water, or something else entirely.   As long as you act in the best interests of Gridania, this gift commands respect from Gridanian authorities and you are able to secure free room and board at Stillglade Fane.  

Suggested Characteristics

Hearers usually identify with the Lawful Good alignment, best suited to placate the mercurial elementals. Outside of the Twelveswood, hearers can find themselves more at ease - the consequences of any selfish actions being far less dire.  
d8 Personality Trait
1 I like to give each elemental a name.
2 "Don't pitch a tent under a tree," doesn't apply to me.
3 I'm always curious about white magic.
4 Those from outside the Twelveswood fascinate me.
5 I ask far too many questions.
6 Would our mysterious, fae patrons enjoy cookies?
7 I get a nervous tick whenever I hear an elemental.
8 I always try to make the best use of my time.
 
d6 Ideal
1 Balance. The Twelveswood always provides. (Lawful)
2 Whims. I go wherever the wind takes me. (Any)
3 Manipulation. Mayhap elementals could be influenced in such a way that best serves my interests? (Evil)
4 War. The elementals can be weapons of war. (Chaotic)
5 Law. I will be the last to ever commit woodsin. (Lawful)
6 Kinship. I work to deepen the bond between man and elemental, perhaps we can be equals one day. (Good)
 
d6 Bonds
1 The wood has answers to a question I've long asked.
2 Stillglade Fane helped me hone my gift.
3 Any friend of the Twelveswood is a friend of mine.
4 'Tis my duty to help the elementals - they need me.
5 I dedicate my actions to Nophica - matron of Gridania.
6 I seek to become the greatest conjurer ever.
 
d6 Flaw
1 I often contest the opinions of others.
2 The grand city-state of Gridania, forever at the mercy of screeching tree-urchins. Beggars belief...
3 I'm afraid of them. One simple misstep and I'm dead.
4 I struggle to "hear" with other people around.
5 I wish the elementals, and practically everyone else, would just be quiet.
6 My "gift" is a curse, I didn't choose to have it.
 

Additional Feature Benefit

If you belong to the Padjal race, you can directly communicate with any heard elementals. But they will eventually withdraw from your presence after 1d4 minutes, due to their fickle nature.

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