Adventurers' Guild Veteran in Eorzea | World Anvil
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Adventurers' Guild Veteran

The Adventurers' Guild is a supranational organization employing able-bodied people from all walks of life, acting as an intermediary for the commonfolk by receiving their requests for aid. Adventurers throughout the realm can be found working not just as hired swords, but as tradesmen and gatherers as well.   Choose a city-state from below to determine the extent of your background feature.  

Limsa Lominsa - The Drowning Wench

Your local proprietor is Baderon Tenfingers, a Midlander man of forty-eight winters. A skilled mercenary in his youth, he has since retired and opened a tavern in Limsa Lominsa's Upper Decks. He acts as something of a teacher, always looking to help the younger generation find its feet.  

Ul'dah - The Quicksand

Your local proprietress is Momodi Modi, a Dunesfolk woman of forty-four summers. Many frequent her tavern, nestled within the Steps of Nald of Ul'dah, searching for her advice and willingness to assist those troubled by personal matters.  

Revenant's Toll - The Seventh Heaven

Your local patron is Slafborn Rhotweitzsyn, a Sea Wolf man of forty-five summers. While not the proprietor of The Seventh Heaven, he'll put in a good word for you as the man elected to lead Revenant's Toll. He is honest, approachable, and a seasoned adventurer.  
  • Skill Proficiencies: Persuasion, and choose one from Athletics, Acrobatics, Arcana, Medicine, or Performance
  • Languages: One common language of your choice
  • Tool Proficiencies: Two of your choice
  • Equipment: A set of traveler's clothes, stamped leveplates from past levequests, letters of appreciation, a sigil of the guild's crest, and a pouch containing 1,000 gil

Feature: Guild Kickbacks

As long as you remain a member of the guild and maintain a friendly relationship with your local proprietor, you may enjoy complementary meals and board at no charge to you or your party members. Additionally, your status as a veteran affords you a small following of local fans and admirers.   This feature extends to the other locations by establishing a friendly relationship with their respective proprietors.  

Suggested Characteristics

Adventurers come from a myriad of backgrounds, and with their own dreams and motivations. Anyone, whether they be a helpful commoner or a seasoned fighter, can become an adventurer if they have the drive to take on the world.  
d8 Personality Traits
1 I'm a fighter, so no way am I going to take levequests about picking flowers or knitting socks for the poor.
2 I'm as tough as those little ladybugs outside of Gridania. Look out, I mean business.
3 For my own peace of mind, I always establish official roles and responsibilities when working in a party.
4 I like to collect and display all the different leveplates I earned. Everyone will be so jealous.
5 When returning to the tavern, I throw wide the doors to announce my presence.
6 My relationships with those I work with remain strictly professional.
7 I often make light of tense situations.
8 I love those levequests about picking flowers and knitting socks for the poor!
 
d6 Ideal
1 Threats. After I help someone, I insist they return the favor when I end up needing something myself. (Evil)
2 Money. 'Tis a dangerous job, but it pays well. (Neutral)
3 Process. I cannot accept polite requests for help, I only pursue official guildleves. (Lawful)
4 Virtue. Like the saints depicted on the leveplates, I will stand for those ideals that help others in need. (Good)
5 Travel. As an adventurer, I get to see, explore, and experience all of Etheirys' beauty. (Any)
6 Apathy. As long as the job gets done, I get to choose how I do it. (Chaotic)
 
d6 Bond
1 I don't like authority, so I freelance to help the realm.
2 A life full of excitement is why I took this job.
3 I was there and in line when the guild first opened.
4 This sigil carries meaning - to me, and everyone here.
5 My family will be proud of the work I do.
6 I had a hard life, now I can make it easier for others.
 
d6 Flaw
1 My party would be lost and confused, or even dead without me here to babysit them.
2 I always demand extra gil. It's either that or people can solve their own problems for all I care.
3 I'm not in a good place. I've grown to need that validation from the commonfolk.
4 I always take full advantage of the tavern's hospitality.
5 I find myself caring less and less, I'm becoming desensitized to the plights of others.
6 As a veteran, the responsibility of dividing rewards is entirely up to me, no exceptions.

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