Quest: Contract for the Beast of Arwood Forrest
Miscellaneous
Xander the Bard
Naevigio the Monk
Duchecanu the Just
Malazar the Brainsurgeon
Quest: Contract for the Beast of Arwood Forrest
Adventurers:
Xander the Bard
Naevigio the Monk
Duchecanu the Just
Malazar the Brainsurgeon
Events:
Gallahan Clagernag has posted a notice of a beast in the Arwoods forest. With a promise for gold upon bringing a trophie of the beast, the adventurers set out to Arwood. Xander and Duchecanu were joined by two new recruits to the guild: Naevigio the Monk and Malazar the Druid.
The party tried to speak with Claggernag before setting out, completely and utterly ignoring the clear statement in the quests description that there would be nothing for them there. After insisting for a bit and being insulted by a gnome working as buttler, Malazar decided to urinate against Claggernags front door. With the guards in approach the party decided to dip.
Arriving in Arwood they quickly learned from the loggers (who all seem to have a French accent, wherever France may be) that a new group turned smoothbrain after their last expedition into a forbidden part of the forrest. The band of loggers was hired by Gallahan Clagernag, who had procured a piece of land through some scheming with deeds and a phony investment opportunity. Aewin, alcoholic final son of a line of druids who got himself into massive gambling debt, sold him the plot.
Investigating the fate of the loggers, the party came to speak with the head druid. The head druid (the druid with the majesticed of beards) explained that the forest seals ancient forces of evil, and the treants and dryads living inside the forest protect it for this reason foremost. This evil was sealed thousands of years ago, and little remains of the rites used to seal, except a scroll that states it was done by 12 druids who were all high on Elven Ganja, so high, they forgot how they did it in the first place.
The Druids, 11 in total with the absence of Aewin, were at a loss untill the adventurers showed up. Malazar could take place as the 12th druid. Heeding the ancient scrolls, the adventurers proceeded to get high as a mtrflpping kite before entering the forrest. The evil cannot smooth what is already smooth, so went the grand theory. So temporary smoothing of the brain using ganja would protect from the evils powers.
Inside the forrest the parties suspicians were confirmed as Malazar performed brain surgery on a dead dryad. Indead the prefrontal cortex had been smoothed severely. Deep in the woods the adventurers found the cause of all troubles. A Leshen, an evil primordial evil, had awakened. A fierce fight followed, in which the adventurers barely managed to best the Leshen. When it was down, 11 druids gave their life to seal it, growing into trees around its body and encasing it in their roots.
The party returned, and took a big bag of Elven Ganja as payment for their services. Aewin had returned and when he learned of the fate of his family and friends, was shocked and disgusted by the money he had taken. He vouched never to drink again and gave the adventurers what money was left from the ill fated land deed.
Finally the adventurers set out to collect payment of Claggernag, who had ignored them the last time. They bribed entry with the gnome doorkeeper by giving him a big spliff. Inside they tried talking with Claggernag, who then for some unexplicable reason ate the ashes of the Leshen. He went instantly smooth and into a coma. Malazar, trying to wake him, decided to Thunderclap. Which did nothing but also shatter poor comateuse Claggernags eardrums and cover everything in the house in broken glass. Mission semi-succesful.
Results:
The death of eleven druids
The brain smoothing of Gallahan Claggernag