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Emril

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In ancient times, the land of Emril and its clans were held together by the bond between its many chieftains and the druids who advised them. These mighty spiritual leaders were greatly respected in their communities and functioned as diplomats and peacemakers in times of conflict. However, they held another skill when such methods proved insufficient; the ability to supernaturally empower others with mystical symbols, simply called Glyphs. Only by heeding the guidance and wisdom of the druids could the chiefs maintain peace among such disparate peoples.     No one can truly say why the druids time came to an end, but there are many that tell stories of a fateful battle when all the leaders of Emril gathered to defend their lands against an enemy nation. With the great power given to them through the Glyphs, their armies surely could have held off the invasion without much effort, but it's said that the druids turned their backs on Emril that day. For this reason a long and bloody war was fought to keep it's boarders safe, and few have seen those glyph bearing folk in the generations since.     When the war had run it's course, a new conflict arose among the remaining chiefs; whether to go their separate ways and return to the life they knew, or maintain this newfound coordination lest they open themselves to future attack. After much deliberation, a compromise was met; those who wished to leave and remain independent could do so freely, while those who chose to remain formed something greater than the sum of their parts. This new governing force united much of Emril and came to be known as the Coalition, striving to keep the land strong and defensible.     But the chieftain Artos, leader of this Coalition, did not keep true to their founding promise and proceeded to use overwhelming numbers to expand and occupy all clans in his path. To this day, the Coalition continues it's occupation in the name of protection and unity, all the while threatening force on any tribe who would oppose them. But the forests covering the land have grown wild and unnatural, making travel rarer and isolation all too common. Some hope for the druids to return with Glyphs and wisdom to combat this oppression, while others put their faith in uprisings and militias. But most wish only to go unnoticed, living out their lives as peacefully and safely as possible...    

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