Hawold Settlement in Eleril | World Anvil
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Hawold

Demographics

The population of Hawold is mostly human. In areas of the city there are small groups of representatives from other races who are often either criminals, merchants, or slaves.

Government

Hawold is governed by a court of aristocrats, though a council of elders is the real power behind the throne.

Infrastructure

The Temple of Voices: A large terraced building, dedicated to a pantheon of gods and goddesses. A tall monolith of dark stone, placed to honor a local god of travel.   The Pirate and Spear: A heroic adventurer's tavern, decorated with monstrous skulls.   The Flying Demon: An elegant dwarven inn, built within an ancient tower of rune-carved stone.   The Harlequin and Goblet: A modest adventurer's inn, entirely managed by squirrels.   The Murdered Wizard: A neglected elven tavern, kept by a retired adventurer named Senipe.   The Druid's Hedge: This old hedge is the home of Setnefer, an elven druid who became stuck in the shape of a gray rabbit long ago.   The Citadel: A stout building of polished black stone walls, without doors or windows. It is said to be a fortress of the king's army, but no-one has ever been seen to enter or leave it.   The Shrine of Mammyl : A cauldron lamp enshrining the flame of Mammyl, Goddess of Dragons, said to reveal visions to those who leave an offering.   Neshebe's Woodwork: The workshop of a male human woodcarver named Neshebe, known for his intricate puzzle boxes.   The Oculus of Night: A dome with a circular opening at its center, supported by a ring of caryatid columns. The sky seen through the oculus is perpetually dark, marked by strange constellations of stars.   The Jade Runestone: A tall monolith of green jade, engraved with fey runes. It is said that any child born within a league of the stone upon the night of the equinox will live a charmed life.     Djaha's Woodwork: The workshop of a male human woodcarver named Djaha, who also brews potions and elixirs.     The Sawmill: A derelict building of brick and slate, filled with complex dwarven machines. It is apparent that the building is a sawmill, but no-one has been able to work out how to operate it in many generations.   The ruins of a five-sided tower, which appears restored upon the night of the solstice.   The Crossed Axes: A grand adventurer's inn, built atop an outcrop of quartz crystal.   Menwenui's Clocks: The workshop of a male human clockmaker named Menwenui, who leads both the Clockmakers and Trapwrights Guilds.   Menkhare's Hauberks: A modest armorer's workshop, built within the walls of an iron-banded stone tower.   Senmenwy's Masonry: The workshop of a male human stonemason named Senmenwy, who is rumored to be quarrying stone from a cursed ruins.   The Guildhall: An impressive timber and brick building, once a minor temple. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   The Cursed Hammer: A grand elven inn, within which time seems to pass more slowly.   Hetabu's Forge: A neglected blacksmith's workshop, built around a shrine of Roinain.   The Theatre of Comets: A two-storey timber and brick theatre, known for its avant-garde necromantic comedies.   The Fool's Alehouse: A neglected adventurer's tavern, built atop an outcrop of hewn and rune-carved stone.   A broken obelisk of dark stone, said to be the key to a planar gate.
Type
City
Population
23000
Inhabitant Demonym
Hawoldian
Owner/Ruler
Owning Organization

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