Cael Character in Eldingbiyod | World Anvil
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Cael

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Cael

Ranger 5 Class & Level
Background
Half-Elf Race
Chaotic Good Alignment

Strength 14
+2
Dexterity 14
+2
constitution 18
+4
intelligence 14
+2
wisdom 17
+3
charisma 12
+1
Total Hit Dice 5
Hit Die 1d10+4
2 proficiency bonus
16 Passive perception
5 Strength
5 Dexterity
4 Constitution
2 Intelligence
3 Wisdom
1 Charisma
saving throws
2 Acrobatics
3 Animal Handling
2 Arcana
5 Athletics
1 Deception
2 History
3 Insight
1 Intimidation
2 Investigation
6 Medicine
2 Nature
6 Perception
1 Performance
1 Persuasion
2 Religion
2 Sleight of Hands
5 Stealth
6 Survival
skills
16
AC
54
Hit Points
2
Initiative
30ft
Speed
Armour: Light Armour, Medium Armour, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: None
Languages: Common, Deep Speech, Elvish, Undercommon
Proficiencies
Longbow Attack: +5 1d20+5 Damage: 1d8+2
Shortsword Attack: +5 1d20+5 Damage: 1d6+2
Shortsword Attack: +5 1d20+5 Damage: 1d6+2
Unarmed Attack: +5 1d20+5 3 Damage Attacks
LEVEL ONE
Alarm | 1min | 30ft | Detection | D: 8hrs, V/S/M
Cure Wounds | 1A | Touch | V/S | Effect: 1d8+3
Goodberry | 1A | Touch | 1 | V/S/M
LEVEL TWO
Cure Wounds | 1A | Touch | V/S | Effect: 2d8+3
Locate Object | 1A | Self | Detection | D: 10min, V/S/M

Spellcasting
Arrows | 1lb | 20 | 1GP |
Backpack | 5lbs | 1 | 2GP |
Bedroll | 7lbs | 1 | 1GP |
Healer's Kit | 6lbs | 2 | 10GP |
Longbow | 2lbs | 50GP |
Mess Kit | 1lb | 1 | 0.2GP |
Rations (1 day) | 30lbs | 15 | 7.5GP |
Rope, Hempen (50 feet) | 10lbs | 1 | 1GP |
Scale Mail | 45lbs | 50GP |
Shortsword | 2lbs | 10GP |
Shortsword | 2lbs | 10GP |
Tinderbox | 1lb | 1 | 0.5GP |
Torch | 10lbs | 10 | 0.01GP |
Waterskin | 5 lbs | 1 | 0.2GP |
Equipment

Personality Traits

Ideals

Bonds

Flaws
RANGER FEATURES
Survival
Perception
Athletics
Favored Enemy
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Humanoids
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.

Humans
Orcs
Undercommon
Natural Explorer
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Swamp
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Fighting Style
You adopt a particular style of fighting as your specialty.

Two-Weapon Fighting
You add your ability modifier to damage for off-hand attacks.

Spellcasting
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6).

Ranger Archetype
Hunter
Primeval Awareness
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

Primeval Awareness: 1 Action
Hunter’s Prey
You gain an additional attack feature.

Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.

Horde Breaker: (No Action)
Ability Score Improvement
Ability Score Improvement
Intelligence Score
Strength Score
Extra Attack
You can attack twice whenever you take the Attack action on your turn.

RACE TRAITS
Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility
You gain proficiency in two skills of your choice.

Medicine
Stealth
Features & Traits

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