Fighter Profession in Elarus | World Anvil
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Fighter

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.   Start by selecting a fighting style option which is what you initially specialize in. These are: Archery (gives you a +2 bonus when using ranged weapons) Close Quarter Shooter (no attack penalty when using ranged weapons close-range. +1 bonus when at range) Defense (Gain a +1 bonus to AC when wearing armor) Dueling (Gain a +2 bonus when using only one weapon) Great Weapon Fighting (If you roll a 1 or a 2 when using a two-handed weapon you may reroll but must use that second roll) Protection (When a creature you can see attacks anyone within 5 feet of you, and you are holding a shield, you impose a disadvantage on their attack roll) Two-Weapon Fighting (Allows you to add an ability modifier to the damage of the second attack)

Career

Qualifications

You must have either a Dexterity or Strength of 13 or higher to enroll in this class.

Career Progression

Level 1 - You know the ability Second Wind. This gives you a limited well of stamina that you can draw on to protect yourself from harm. On your turn you can use this action to regain hit points equal to 1d10 + your fighter level. You must sleep before you can use it again.   Level 2 - You learn the ability Action Surge. This allows you to take two actions on one turn. However, you can only use this ability once per day.   Level 3 - Specialize your combat style and techniques. You may choose between: arcane archer, banneret, battle master, cavalier, champion, eldritch knight, or samurai.

Operations

Tools

As a fighter, you gain the following class features. Hit Points   Hit Dice: 1d10 per fighter level   Hit Points at 1st Level: 10 + your Constitution modifier   Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies   Armor: All armor, shields   Weapons: Simple weapons, martial weapons   Tools: None Saving Throws: Strength, Constitution   Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Materials

Equipment  
(a) chain mail or (b) leather, longbow, and 20 arrows
(a) a martial weapon and a shield or (b) two martial weapons
(a) a light crossbow and 20 bolts or (b) two handaxes (a) a dungeoneer's pack or (b) an explorer's pack
Type
Military

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