Fighter
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Start by selecting a fighting style option which is what you initially specialize in. These are:
Archery (gives you a +2 bonus when using ranged weapons)
Close Quarter Shooter (no attack penalty when using ranged weapons close-range. +1 bonus when at range)
Defense (Gain a +1 bonus to AC when wearing armor)
Dueling (Gain a +2 bonus when using only one weapon)
Great Weapon Fighting (If you roll a 1 or a 2 when using a two-handed weapon you may reroll but must use that second roll)
Protection (When a creature you can see attacks anyone within 5 feet of you, and you are holding a shield, you impose a disadvantage on their attack roll)
Two-Weapon Fighting (Allows you to add an ability modifier to the damage of the second attack)
Career
Qualifications
You must have either a Dexterity or Strength of 13 or higher to enroll in this class.
Career Progression
Level 1 - You know the ability Second Wind. This gives you a limited well of stamina that you can draw on to protect yourself from harm. On your turn you can use this action to regain hit points equal to 1d10 + your fighter level. You must sleep before you can use it again.
Level 2 - You learn the ability Action Surge. This allows you to take two actions on one turn. However, you can only use this ability once per day.
Level 3 - Specialize your combat style and techniques. You may choose between: arcane archer, banneret, battle master, cavalier, champion, eldritch knight, or samurai.
Operations
Tools
As a fighter, you gain the following class features.
Hit Points
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Materials
Equipment
Type
Military
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