Barbarian Profession in Elarus | World Anvil
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Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

Career

Qualifications

You must have a strength of 13 or higher to enroll in this class.   Gnomes and Halflings cannot be barbarians.

Career Progression

Level 1 - You can use rage: you have an advantage on strength checks and strength saving throws, you gain a bonus to your damage roll when in battle proportional to your level, and you gain resistance to physical damage. Lasts for 1 minute. Also, you can use unarmored defense: where when you are not wearing any armor your armor class is calculated as 10 + dexterity + constitution   Level 2 - You can use danger sense: makes you more likely to dodge out of range of traps and ambushes and gives you a bonus to your dexterity saving throws. Also, you can use reckless attack: if you choose to utilize this ability then for that turn you get a bonus to your attacks for that turn but you take a penalty to your defense for that same turn.   Level 3 - You can choose to specialize into one of the advanced classes: ancestral guardian, battlerager(dwarves only), berserker, storm herald, totem soul, or zealot.

Operations

Tools

As a barbarian, you gain the following class features. Hit Points   Hit Dice: 1d12 per barbarian level   Hit Points at 1st Level: 12 + your Constitution modifier   Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies   Armor: Light armor, medium armor, shields   Weapons: Simple weapons, martial weapons   Tools: None   Saving Throws: Strength, Constitution   Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

Materials

You start with the following equipment, in addition to the equipment granted by your background:  
(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
An explorer's pack and four javelins
Type
Illicit

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