Ratfolk Species in Elaria | World Anvil
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Ratfolk

Created by Ashclound on DnDBeyond.
Ratfolk are large humanoid rat creatures with large buck teeth, claws suitable for digging, and long hairless tails. Many Ratfolk form communities underneath large cities or in the Underdark due to their repulsive appearance which creates immediate disdain from other races. Ratfolk usually live in small clans with everyone working together for the benefit of the group, an especially needed mentality when living underground in very harsh conditions.

Ratfolk Traits

  Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.   Age. Young Ratfolk grow and mature quickly, reaching adulthood after only 1 year. Generally, Ratfolk have short lifespans living to be around 30 years of age. Some Ratfolk have been known to live much longer, however, usually through magical means.   Alignment. Most Ratfolk are lawful evil in nature, willing to do anything for the group's benefit while following their clan's rules and law. Ratfolk who have left their clan or have grown up outside of the influence of normal Ratfolk culture may lean towards any alignment.   Size. Ratfolk range from 6 to 7 feet tall. Ratfolk range from fairly slender in build to fairly bulky. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Natural Tunneler. You have a burrowing speed equal to half your speed. You can only burrow through loose dirt or loose rock such as gravel. You cannot burrow if you are carrying or wielding anything in your hands.   Darkvision. Accustomed to living in deep burrows and tunnels underneath the ground, Ratfolk have adapted to have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.     Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.     Harsh Existence. Due to the nature of harsh conditions, Ratfolk have endured over many generations, you have resistance to poison damage. Additionally, you have advantage on Constitution saving throws against disease and infection.   Languages. Your speak Common, Undercommon, and Ratfolk. Ratfolk is a hasty language made up of chittering and clacking. Be sure to add the Ratfolk language to your character sheet manually.

DM's Thoughts

  Like I have said with a few other races already, rats are cute, they got fuzzy faces and big ears that are simply adorable. I believe the Ratfolk are highly adaptable to just about any background or story one may have in mind. Not sure what to play? Play a Rat!

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