Rakin Species in Elaria | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Rakin

Homebrew race made by Humperdink's Wares.
In secret dens beneath city streets, within the hallowed walls of castles, or amongst thick, unkempt underbrush, the Rakin reside. A reputation of chicanery, earned or not, follows a Rakin through their life, leading them to live out a scorned existence amongst other humanoids or to isolate themselves with their kith and kin. The masked face of a Rakin is seldom accepted in humanoid society, at least openly. Wherever they scamper, be it through moonlit forests or torch-lit streets, Rakin have a knack for getting themselves into comically perilous situations. They have a similar aptitude for saving their own hide, unhampered by the destruction they may leave behind. Mischief, whether it be playful, malicious, or unintentional, is the common trait that links all Rakin.     

Deific Origins

  The mistaken spawn of a passionate tryst between deities of trickery and nature, Rakin hold a deep affinity for both domains. Since their creation, they have had little contact with either god, learning to rely on their own wits to survive.   Trickery. As Rakin society progressed, their culture grew to value trickery and subterfuge. Good-natured pranks sprang from their paws as instinctively as breathing. Honed against the fearsome beasts of the forest, this innate talent to deceive helped the Rakin bloom as a civilization. Tales are still told of how Mack Gyver fought off a rampaging owlbear with naught but a goodberry, a silver needle, and a pig’s bladder.   Pranks. Rakin politics, religion, and interpersonal relationships revolve around the idea of practical jokes. An atmosphere of one-up-manship and lighthearted merriment suffuses all of their wheelings and dealings. Even when faced with the most horrid of circumstances, a Rakin’s first instinct is to crack a joke.  

Rakin Traits

  Ability score increase. Your Dexterity score increases by 2.   Age. Rakin age slightly quicker than humans, reaching adulthood by 14. They live to be around 70 years old.   Size. Rakin are between 3 and a half to 4 feet tall. They have light gaits but sturdy frames, weighing between 50 and 90 pounds. Your size is Small.   Speed. Your base walking speed is 30 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.   Deft Climber. You have a climbing speed equal to your walking speed.   Languages. You can speak, read, and write Common and one other language of your choice.

Ideological Chasm

  After centuries of living in chaotic mirth, an ideological battle split Rakin culture in two when they first made contact with other humanoids. Many of the Rakin were intrigued by cities—forests of stone and steel, organized yet unpredictable and full of opportunity. The elders forbade them to interact, alleging such civilization to be directly counter to the chaos that nature intended, the principle upon which Rakin culture was built. The debacle spiraled into a full-on feud between the opposing Rakin factions, sundering the once-united race.

DM's Thoughts

  I am going to be very disappointed in anyone who makes a Rocket the Raccoon rip-off. I know you guys are more creative than that! Gimme something I have never seen before, something I am going to feel bad for if it dies but also not so soft that I don't feel like I can throw a dragon at it.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!