Wizards' Guilds are small organizations of wizards that are larger than the typical master-apprentice pairs but still much smaller than
an established college of wizardry. Each guild location tends to focus on a singular school of magic. Most are members of
The Alliance of Arcane Acadamies.
Goods & Services
Wizards' Guilds sell spell components, arcane focuses, spell scrolls, and other special magical items.
| Item | Category | Price |
|---|
| Quarterstaff | Simple Weapon | 2 sp |
| Abacus | Adventuring Gear | 2 gp |
| Bottle, glass | Adventuring Gear | 2 gp |
| Candle | Adventuring Gear | 1 cp |
| Case, Map or Scroll | Adventuring Gear | 1 gp |
| Component Pouch | Adventuring Gear | 25 gp |
| Hourglass | Adventuring Gear | 25 gp |
| Ink (1 oz bottle) | Adventuring Gear | 10 gp |
| Ink Pen | Adventuring Gear | 2 cp |
| Paper (one sheet) | Adventuring Gear | 2 sp |
| Parchment (one sheet) | Adventuring Gear | 1 sp |
| Pouch | Adventuring Gear | 5 sp |
| Robes | Adventuring Gear | 1 gp |
| Spellbook (blank) | Adventuring Gear | 50 gp |
| Vial | Adventuring Gear | 1 gp |
| Alchemist's Supplies | Artisan's Tools | 50 gp |
| Calligrapher's Supplies | Artisan's Tools | 10 gp |
| Crystal | Arcane Focus | 10 gp |
| Orb | Arcane Focus | 20 gp |
| Rod | Arcane Focus | 20 gp |
| Staff | Arcane Focus | 5 gp |
| Wand | Arcane Focus | 10 gp |
| Cast identify | Spellcasting Service | 20 gp |
| Cast remove curse | Spellcasting Service | 90 gp |
| Cast water breathing | Spellcasting Service | 90 gp |
Spell Scrolls for Sale. You can purchase spell scrolls from the wizard spell list. Each guild typically specializes in a different school of magic, so selection may be limited.
Prices for spell scrolls can be found on the table below. If a spell requires material components with a listed cost, this cost is added to the price of the corresponding spell scroll.
| Spell Level | Price |
| Cantrip | 25 gp |
| 1st | 75 gp |
| 2nd | 150 gp |
| 3rd | 300 gp |
| 4th | 500 gp |
| 5th | 1,000 gp |
Teleportation Circle. Established wizards' guilds often contain permanent teleportation cicles and the sigil sequences for other wizards' guild locations. However, creating a permanent circle is quite expensive, so the guild charges a fee for non-members to use the circle to offset the high initial cost.
*Note to self: It costs 18,250 gold to set up a permanant teleportaion circle. Also they're a huge security risk. Who has these? Should only the larger wizarding colleges have them? How would you secure the room a teleportation circle is in to deter enemies from using them?*
Franchise Differences
___
***Abjurer's Guild.***
___
***Conjurer's Guild.***
___
***Diviner's Guild.***
___
***Enchanter's Guild.*** Can enchant weapons and armor.
___
***Evoker's Guild.*** Holds magic duels.
___
***Illusionist's Guild.*** Does entertainment (theatrical productions).
___
***Necromancer's Guild.***
___
***Transmuter's Guild.***
Open Game Licence
This is unofficial Fan Content permitted by the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Those portions are published under the Open Game Licence.
Comments