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Wizard's Guild

Wizards' Guilds are small organizations of wizards that are larger than the typical master-apprentice pairs but still much smaller than an established college of wizardry. Each guild location tends to focus on a singular school of magic. Most are members of The Alliance of Arcane Acadamies.  

Goods & Services

Wizards' Guilds sell spell components, arcane focuses, spell scrolls, and other special magical items.  
ItemCategoryPrice
QuarterstaffSimple Weapon2 sp
AbacusAdventuring Gear2 gp
Bottle, glassAdventuring Gear2 gp
CandleAdventuring Gear1 cp
Case, Map or ScrollAdventuring Gear1 gp
Component PouchAdventuring Gear25 gp
HourglassAdventuring Gear25 gp
Ink (1 oz bottle)Adventuring Gear10 gp
Ink PenAdventuring Gear2 cp
Paper (one sheet)Adventuring Gear2 sp
Parchment (one sheet)Adventuring Gear1 sp
PouchAdventuring Gear5 sp
RobesAdventuring Gear1 gp
Spellbook (blank)Adventuring Gear50 gp
VialAdventuring Gear1 gp
Alchemist's SuppliesArtisan's Tools50 gp
Calligrapher's SuppliesArtisan's Tools10 gp
CrystalArcane Focus10 gp
OrbArcane Focus20 gp
RodArcane Focus20 gp
StaffArcane Focus5 gp
WandArcane Focus10 gp
Cast identifySpellcasting Service20 gp
Cast remove curseSpellcasting Service90 gp
Cast water breathingSpellcasting Service90 gp
  Spell Scrolls for Sale. You can purchase spell scrolls from the wizard spell list. Each guild typically specializes in a different school of magic, so selection may be limited.   Prices for spell scrolls can be found on the table below. If a spell requires material components with a listed cost, this cost is added to the price of the corresponding spell scroll.  
Spell LevelPrice
Cantrip25 gp
1st75 gp
2nd150 gp
3rd300 gp
4th500 gp
5th1,000 gp
  Teleportation Circle. Established wizards' guilds often contain permanent teleportation cicles and the sigil sequences for other wizards' guild locations. However, creating a permanent circle is quite expensive, so the guild charges a fee for non-members to use the circle to offset the high initial cost.   *Note to self: It costs 18,250 gold to set up a permanant teleportaion circle. Also they're a huge security risk. Who has these? Should only the larger wizarding colleges have them? How would you secure the room a teleportation circle is in to deter enemies from using them?*  

Franchise Differences

___ ***Abjurer's Guild.*** ___ ***Conjurer's Guild.*** ___ ***Diviner's Guild.*** ___ ***Enchanter's Guild.*** Can enchant weapons and armor. ___ ***Evoker's Guild.*** Holds magic duels. ___ ***Illusionist's Guild.*** Does entertainment (theatrical productions). ___ ***Necromancer's Guild.*** ___ ***Transmuter's Guild.***  

Open Game Licence

This is unofficial Fan Content permitted by the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Those portions are published under the Open Game Licence.

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