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The Rookie Mistake

Statistics

  Gargantuan vehicle (80 ft. by 25 ft.)   Creature Capacity 30 crew, 20 passengers   Cargo Capacity 100 tons   Travel Pace 5 miles per hour (120 miles per day)   Ability Scores:
  • STR: 20
  • DEX: 7
  • CON: 17
  • INT: 0
  • WIS: 0
  • CHA: 0
  Damage Immunities poison, psychic   Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

Actions

On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can’t take these actions if it has fewer than three crew.   Move. The ship can use its helm to move with its sails.  

Hull

  Armor Class 15   Hit Points 300 (damage threshold 15) (A component has immunity to all damage unless it takes an amount of damage that equals or exceeds its threshold, in which case it takes damage as normal. Damage that fails to bypass the threshold is considered superficial and doesn’t reduce the component’s hit points.)  

Control: Helm

  Armor Class 18   Hit Points 50   Move up to the speed of the ship's sails, with one 90 degree turn. if the helm is destroyed, the ship can't turn.  

Movement: Sails

  Armor Class 12   Hit Points 100; -5 ft. speed per 25 damage taken.   Speed (water) 45 ft.; 15 ft. when sailing into the wind, 60 ft. when sailing with the wind.

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