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Apothecary

A wave of aromas hits you as you near this establishment. Inside you find rows of bottles on shelves and in glass cases. Behind the store counter you see beakers, magnifying classes, and other alchemical equipment. The door to the back room is open and you can see what looks like a hybrid of an inside-garden and a laboratory.
 

Goods & Services

Apothecaries, run by herbalists or alchemists, create and sell potions and alchemical items. They will buy these items from the players for half of their listed price. Whether or not a potion is available at a particular apothecary is up to the DM.  
ItemCategoryPrice
Acid (vial)Adventuring Gear25 gp
Alchemist’s FireAdventuring Gear50 gp
Antitoxin (vial)Adventuring Gear50 gp
Bottle, glassAdventuring Gear2 gp
Component PouchAdventuring Gear25 gp
FlaskAdventuring Gear2 cp
Healer’s KitAdventuring Gear5 gp
Ink (1 ounce bottle)Adventuring Gear10 gp
JugAdventuring Gear2 cp
Oil (flask)Adventuring Gear1 sp
Perfume (vial)Adventuring Gear5 gp
SoapAdventuring Gear2 cp
Potion of HealingPotion50 gp
Potion of ClimbingPotion75 gp
Potion of Animal FrienshipPotion100 gp
Potion of Greater HealingPotion100 gp
Potion of Water BreathingPotion100 gp
Potion of Superior HealingPotion500 gp
Potion of Supreme HealingPotion5,000 gp
Potion of InvisibilityPotion5,000 gp
Identify a substanceService20 gp
Identify a plantService20 gp
  Alchemical Crafting. If you are proficient with Alchemist’s Supplies and you’re on good terms with the proprietor of this establishment, you can spend 1 downtime day to make a dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. The materials to create these items cost half the price of the item you are crafting.  

Open Game Licence

This is unofficial Fan Content permitted by the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Those portions are published under the Open Game Licence.
Type
Room, Medical, Apothecary

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