Zephyrschlag
1st-level transmutation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Classes: Ranger You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks and you can hide as a bonus action. Three times before the spell ends, you can attack with greater speed. The first time, you can give yourself advantage on one weapon attack on your turn, dealing an extra 1d8 force damage on a hit. The second and third times you do not gain advantage, and deal an extra 1d6 and 1d4 force damage respectively. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn the first time, and by 20 and 10 feet thereafter.
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Classes: Ranger You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks and you can hide as a bonus action. Three times before the spell ends, you can attack with greater speed. The first time, you can give yourself advantage on one weapon attack on your turn, dealing an extra 1d8 force damage on a hit. The second and third times you do not gain advantage, and deal an extra 1d6 and 1d4 force damage respectively. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn the first time, and by 20 and 10 feet thereafter.
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