Fähigkeit Verbessern
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Classes: Artificer, Bard, Cleric, Druid, Sorcerer You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Classes: Artificer, Bard, Cleric, Druid, Sorcerer You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
- Bear's Endurance The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends, ignores difficult terrain, and is immune to exhaustion for the duration.
- Bull's Strength The target has advantage on Strength checks, the restrained condition and long range do not impose disadvantage on its melee weapon attacks, and it counts as Huge for the purpose of grappling, shoving and carrying capacity.
- Cat's Grace The target has advantage on Dexterity checks. It also is immune to the prone condition, does not halve its speed while climbing, and doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- Eagle's Splendor The target has advantage on Charisma checks. It also becomes unnoticeably immune to magic that detects lies or thoughts.
- Fox's Cunning The target has advantage on Intelligence checks. It also is immune to the frightened and poisoned conditions, and exhaustion does not affect its ability or concentration checks for the duration.
- Owl's Wisdom The target has advantage on Wisdom checks. It also becomes immune to the charmed and frightened conditions for the duration.
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