Travel Services Technology / Science in Eberron x Acq Inc | World Anvil
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Travel Services

An excellent system of roads connects the central nations of Khorvaire. Travelers can always make their way by horse or coach, which might employ draft animals magebred by House Vadalis for speed or endurance. House Vadalis also supplies exotic mounts such as hippogriffs and griffons.  Elemental galleons use bound air or water elementals to propel them. Two main options provide long-distance travel across land. Major cities in Khorvaire are linked by the lightning rail of House Orien, which allows you to avoid the perils-and tedium-of the roads. The lightning rail uses bound elementals to pull a train of carriages over a path of magical stones, between which a rail-like stream of lightning arcs. If speed is an issue, you can book passage on a House Lyrandar airship, which uses a bound elemental to hold a ship aloft and propel it through the air. This is almost the fastest way to travel, but also the most expensive. Elemental airships are a recent innovation and are relatively rare; many cities don't yet have docking towers. For those with no time to spare and plenty of money to spend, House Orien also has teleportation circles in each of its enclaves in cities across Khorvaire. At significant cost, a member of the house will transport passengers instantaneously from one enclave to another. The Travel Services table summarizes the cost of traveling by these extraordinary means.
Service Cost Speed
Airship (House Lyrandar) 1gp per mile 20mph
Elemental Galleon (House Lyrandar) 5sp per mile 10mph
Lightning Rail (House Orien) 5sp per mile 30mph
Magebred Coach (House Orien) 3sp per mile 5mph
Teleportation Circle (House Orien) 2500gp Instant

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