Sharn - Dura Quarter Settlement in Eberron x Acq Inc | World Anvil
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Sharn - Dura Quarter

District Description Location
Clifftop This district caters to adventurers, with a wide array of businesses aimed at explorers and fortune hunters. It is the home base of the Clifftop Adventurer's Guild . Upper Dura
Daggerwatch Daggerwatch holds garrisons for both the Sharn Watch and the Brelish army, along with business and residences for those who support the garrisons. Upper Dura
Highhold A district built by dwarves for dwarves, Highhold has strong Mror influences in its architecture. It's a good place to find Mror goods and is home to talented smiths and brewers. Upper Dura
Highwater The finest residential district in Dura and the seat of House Vadalis, Highwater is largely comfortable in quality with a few wealthy estates. Upper Dura
Hope's Peak A relatively new temple district, with shrines and churches that have relocated from Fallen in Lower Dura. Hope's Peak includes several monasteries and a sacred grove. Upper Dura
Overlook Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan cuisine. Upper Dura
The Bazaar The largest commercial district in Sharn, an excellent place to buy or sell used-and possibly stolen-goods. Middle Dura
Broken Arch Once a proud residential district, Broken Arch has fallen into disrepair. Its housing is poor to modest in quality, though the shells of wealthy manors can still be seen. Middle Dura
Hareth's Folly A jumble of architectural styles, Hareth's Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth's Folly is where the Race of Eight Winds begins and ends. Middle Dura
Rattlestone Rattlestone is a tenement district. Its people have little but their pride, but there's a strong camaraderie between them. Middle Dura
Stormhold A comfortable residential district, Stormhold is home to the few powerful families that have remained in Dura. It's in better condition than most of Middle Dura, and Deneith mercenaries protect the streets. Middle Dura
Tumbledown A poor residential district, Tumbledown has experienced recent incursions from Daask. Middle Dura
Underlook The center of Sharn's nightlife before Menthis Plateau was built, Underlook is a collection of poor taverns and inns. Middle Dura
Callestan Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan. Lower Dura
Fallen Sham's oldest temple district, Fallen was abandoned after a floating tower crashed into the district during the Last War. Now it's a collection of wretched ruins. Lower Dura
Gate of Gold A squalid slum , providing miserable housing for desperate people. Lower Dura
Malleon's Gate A poor district originally inhabited by goblins, Malleon's Gate has become a haven for monstrous immigrants from Droaam and Darguun, along with members of Daask. Lower Dura
Oldkeep Another poor slum, largely home to dockworkers from Precarious. Lower Dura
Precarious The skydocks of Precarious pass goods between the towers and the port on the Dagger River below. The district is filled with warehouses, along with a handful of poor taverns. A small community of Sarlonans lives here. Lower Dura
The Stores A warehouse district with a large halfling population, with ties to the Boromar Clan. Lower Dura
  DURA Sharn began where Dura stands, but the city has left it behind in many ways. Many nowadays consider the oldest quarter of Sharn to be a blight on the City of Towers. The place is full of cracked and crumbling stonework, abandoned lift shafts, and everbright lanterns that have burned out and never been restored. Dura is riddled with poverty and crime; it's easily the most dangerous section of the city. But it also holds opportunities you can't find anywhere else. If you're looking for smuggled goods or a place to lie low, head to Dura.   UPPER DURA This ward is full of activity. Its people are prospering, but there's an edge of desperation about them; many folk are on the lookout for opportunities to better themselves. Upper Dura has the general properties of a middle ward, with most goods and services priced for a modest or comfortable lifestyle. The merchants and artisans are accustomed to dealing with unusual individuals, and adventurers receive a warm welcome here. Clifftop is a home away from home for explorers and mercenaries. Daggerwatch is a fortress district, containing garrisons for the Sharn Watch and the Brelish army. The Gold & White is a Daggerwatch tavern that caters to Brelish soldiers; those who hold a Brelish military rank will receive a warm welcome, while those who served other nations would be wise to take their business elsewhere.In the dwarven district of Highhold, a center of activity is Morragin's, which serves the strongest spirits in Sharn, but it's no mere tavern; often patronized by Mror merchants and Kundarak agents, it maintains the highest of standards (with prices to match). The Highwater district is home to the wealthiest inhabitants of Dura and is the site of Pegasus Spire, the enclave of House Vadalis. The temple district of Hope's Peak features the Citadel of Light, a grand temple of Doi Arrah and a bastion for the virtuous.  The Overlook district is home to Sham's kalashtar community and includes the only temple of the Path of Light in Breland.   MIDDLE DURA Middle Dura caters to the working class. Its taverns are modestly priced, but there's gold among the dross. The Bazaar of Dura is the largest commercial district in Sharn. In addition to the dozens of permanent shops and smithies, the streets of the bazaar are an ever-changing tapestry of stalls and tents. It's said that you can find anything here, if you're not too worried about where it came from and if you're prepared to contend with the cutpurses that prey on the crowds. Elsewhere in Middle Dura, the district of Hareth's Folly is a bizarre blend of architectural styles. One of the primary attractions is the Hollow Tower, an enormous arena that features aerial jousting and racing.  The King of Fire is a grand tavern that hosts a broad range of gambling and bookmaking activities, legal and otherwise.  Many people make their homes in Middle Dura, even if their jobs take them elsewhere. Rattlestone and Tumbledown are mostly poor tenements. Stormhold contains crumbling manors still occupied by some of Sharn's oldest families, while many that have prospered have moved on to more prestigious districts.   LOWER DURA The aptly named Precarious district in Lower Dura leans out over the edge of the cliffs, and the Skydocks-a system using gigantic arcane cranes and levitation-carry material up from Cliffside and the docks. Precarious is also filled with warehouses that hold these goods. Because Precarious plays an important role in the economy of the city, it's the only district in Lower Dura where the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the ward are often protected from violence by their criminal connections or by virtue of having nothing worth stealing, but adventurers ought to tread lightly here, especially those who display the trappings of a wealthy lifestyle. There was a time when Lower Dura was the heart of Sharn, and remnants of this glory remain. The Silvermist Theater in Callestan was built to entertain nobles.The ward boasted manors, temples, and a garrison for the watch. But all of these edifices were abandoned long ago, and now most are home to nothing but squatters and vermin. The district of Callestan is a nexus of sorts, where all the major criminal powers of Sharn have a stake.  The district of Fallen is a haunted ruin; this temple district was abandoned after it was struck by a falling tower. Malleon's Gate is home to the goblins of Sharn, along with other monstrous immigrants from Droaam and Darguun. The district can be an especially dangerous place for halflings or anyone tied to the Boromar Clan. Oldkeep and Gate of Gold are wretched tenement districts. A significant halfling community lives in the district known as The Stores, which is also a stronghold for the Boromar Clan.
Type
Quarter

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