Panache in Eberron | World Anvil
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Panache

The Thronehold Marshals will face daring challenges, impossible choices and mortal enemies while receiving very little support from their peers and nations. They must do so armed only with their blades, wands, wits and panache.  
 

Panache

  Panache is the joie de vivre a daring hero carries within that shines through daring actions, personal honor, quick wit, reckless courage and flamboyant manner. Panache is shown when a heroine smiles and critiques her opponent's fighting stances while blatantly flirting with a third party. It can be felt when a swordsman trades polite insults with his longstanding rival before agreeing to duel terms. Panache is not just a way to fight - it is a way of living life to its fullest, while respecting basic standards of etiquette.  

Earning Panache

  • You start each game session with 1 panache. You can have a maximum of 3 panache at any given time.
  • You may suffer disadvantage in an attack roll or ability check to receive one panache. This represents a stylish but unnecessary flourish (such as attacking off-handed or while flirting with a third party) to your action that makes it slightly harder to achieve.
  • You may offer an enemy advantage on one attack roll made against you to receive one panache. This represents you lowering your guard voluntarily to provoke your enemy - fighting with your hands behind your back, closing your eyes, etc.
  • The DM might award you panache for any of these actions or behaviours: daring exploits, flamboyant behaviour, giving your word and/or honoring it, owning up to your mistakes or responsabilities (paying up for damages, asking for forgiveness, etc.), showing mercy to enemies, witty remarks or banter, etc.
 

Using Panache

  • You can spend one panache whenever you roll a d20 to make an attack roll, an ability check, or a saving throw. You don’t have to decide until after you make the roll and learn if it succeeded or failed. If you spend one panache, roll a d6 and add it to your d20 result, possibly changing a failure into a success. If the result of the d6 roll is a 6, you may roll another d6 and add it to the check (and keep on doing it as long as you keep rolling 6s). You can spend only 1 panache per roll.
  • You can spend one panache whenever you fail a death saving throw to make it a success.
  • You can spend one panache to reveal a preparation made in an earlier point in time. You may buy an item, position yourself in a particular place (to prevent an escape, for example), prepare a disguise, influence an NPC, etc. The DM may require an ability check or suggest alternate preparations.
 

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