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Ship Combat Rules

Ships in Combat

  Ships and Initiative   A ship rolls initiative using its Dexterity, and uses its crews quality score as a modifier to that roll. On a ship's turn, the captain decides which of the ship's actions to use.  

Special Officer Actions

  Take Aim   As an action, a ship's officer directs the crew's firing, aiding in aiming one of the ship's weapons. Select one of the ship's weapons that is within 10 feet of the officer. It gains advantage on the next attack roll it makes before the end of the ship's next turn.   Full Speed Ahead   As an action while on deck, a ship's officer can exhort the crew to work harder and drive the ship forward faster. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship's speed until the end of the ship's next turn. If the ship is already benefitting from this action's bonus, don't add the bonuses together; the higher bonus applies.

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